feat: 로비UI 변경점 적용

This commit is contained in:
aube.lee
2025-02-26 01:30:02 +09:00
parent b3caa8e789
commit fe60a2547c
3 changed files with 409 additions and 140 deletions

View File

@@ -32,7 +32,7 @@ namespace TON
private void Start()
{
SetCharacterData();
SetStageData();
// SetStageData();
}
private void SetCharacterData()
@@ -50,6 +50,9 @@ namespace TON
characterCritical.text = $"{player.critical}";
}
/// <summary>
/// 스테이지를 1개로 변경하여 해당 메소드 사용하지 않음
/// </summary>
private void SetStageData()
{
if (stagePages.Count > 0)
@@ -68,14 +71,14 @@ namespace TON
GameObject stagePageObject = Instantiate(stagePagePrefab, stagePageGroup);
LobbyUI_StagePage stagePage = stagePageObject.GetComponent<LobbyUI_StagePage>();
stagePageObject.SetActive(true);
stagePage.Initalize(stageId, i);
// stagePage.Initalize(stageId, i);
stagePages.Add(stagePage);
}
}
public void OnClickChangeStageButton()
{
// TODO: 스테이지 입장 popupUI 비활성화
// 스테이지 입장 popupUI 비활성화
stagePages.ForEach(page => page.GetComponent<LobbyUI_StagePage>().OnClickStageChangeButton());
}
@@ -85,7 +88,8 @@ namespace TON
GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject;
LobbyUI_StagePage lobbyUI_StagePage = currentSelectedGameObject.GetComponentInParent<LobbyUI_StagePage>();
PlayerPrefs.SetString("StageId", lobbyUI_StagePage.stageId);
// 강제로 스테이지 4맵을 사용하도록 적용
PlayerPrefs.SetString("StageId", "STG004");
lobbyUI_StagePage.OnClickStageButton();
}