feat: 로비UI 변경점 적용

This commit is contained in:
aube.lee
2025-02-26 01:30:02 +09:00
parent b3caa8e789
commit fe60a2547c
3 changed files with 409 additions and 140 deletions

View File

@@ -32,7 +32,7 @@ namespace TON
private void Start()
{
SetCharacterData();
SetStageData();
// SetStageData();
}
private void SetCharacterData()
@@ -50,6 +50,9 @@ namespace TON
characterCritical.text = $"{player.critical}";
}
/// <summary>
/// 스테이지를 1개로 변경하여 해당 메소드 사용하지 않음
/// </summary>
private void SetStageData()
{
if (stagePages.Count > 0)
@@ -68,14 +71,14 @@ namespace TON
GameObject stagePageObject = Instantiate(stagePagePrefab, stagePageGroup);
LobbyUI_StagePage stagePage = stagePageObject.GetComponent<LobbyUI_StagePage>();
stagePageObject.SetActive(true);
stagePage.Initalize(stageId, i);
// stagePage.Initalize(stageId, i);
stagePages.Add(stagePage);
}
}
public void OnClickChangeStageButton()
{
// TODO: 스테이지 입장 popupUI 비활성화
// 스테이지 입장 popupUI 비활성화
stagePages.ForEach(page => page.GetComponent<LobbyUI_StagePage>().OnClickStageChangeButton());
}
@@ -85,7 +88,8 @@ namespace TON
GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject;
LobbyUI_StagePage lobbyUI_StagePage = currentSelectedGameObject.GetComponentInParent<LobbyUI_StagePage>();
PlayerPrefs.SetString("StageId", lobbyUI_StagePage.stageId);
// 강제로 스테이지 4맵을 사용하도록 적용
PlayerPrefs.SetString("StageId", "STG004");
lobbyUI_StagePage.OnClickStageButton();
}

View File

@@ -11,7 +11,7 @@ namespace TON
public class LobbyUI_StagePage : MonoBehaviour
{
public Button stageEntryButton;
public TextMeshProUGUI stageTitle;
// public TextMeshProUGUI stageTitle;
public GameObject stageImage;
public Transform starGroup;
public StageStar starPrefab;
@@ -24,7 +24,7 @@ namespace TON
public string stageId;
private SerializableDictionary<string, StageClearData> bestStageClearDict = new SerializableDictionary<string, StageClearData>();
public void Initalize(string stageId, int index)
public void Initalize(string stageId)
{
this.stageId = stageId;
@@ -38,10 +38,13 @@ namespace TON
stageClearData = bestStageClearDict.GetValueOrDefault(stageId, null);
SetStageImage();
SetStageEntryInfo(index);
stageTitle.text = $"stage {index + 1}";
// SetStageEntryInfo(index);
// stageTitle.text = $"stage {index + 1}";
}
/// <summary>
/// 스테이지 1개 축소 및 게임 장르 변경으로 아래 메소드 사용하지 않음음
/// </summary>
private void SetStageEntryInfo(int index)
{
if (stageClearData != null)