feat: 스킬 투사체 충돌 시 여러 마리 수의 몬스터를 타격할 수 있도록 수정

This commit is contained in:
aube.lee
2025-02-26 14:45:08 +09:00
parent 49eb67ce99
commit fda28e3cd9
3 changed files with 38 additions and 4 deletions

View File

@@ -152,9 +152,12 @@ namespace TON
GameObject effectGameObject = ObjectPoolManager.Instance.GetEffect(skillId);
Projectile projectile = effectGameObject.GetComponent<Projectile>();
SkillBase targetSkillBase = GetSkillInstance(skillId);
// 현재 스킬의 쿨타임 시작
targetSkillBase.SetCurrentCoolDown();
projectile.Init(targetSkillBase.SkillData.damage);
// 스킬 투사체 초기화
projectile.Init(targetSkillBase.SkillData.damage, targetSkillBase.SkillData.maxHitCount);
effectGameObject.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation);