From fb9423ac25838666ae0f2b4fb2a8ef75208ad88b Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sat, 1 Mar 2025 21:44:52 +0900 Subject: [PATCH] =?UTF-8?q?10=20=EC=9B=A8=EC=9D=B4=EB=B8=8C=20=EC=9D=B4?= =?UTF-8?q?=ED=9B=84=20=EC=B9=B4=EC=9A=B4=ED=8A=B8=20=EB=82=98=EC=98=A4?= =?UTF-8?q?=EB=8A=94=20=EB=AC=B8=EC=A0=9C=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs index 2c070d8b..4a4b7b9d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs @@ -89,7 +89,7 @@ namespace TON activeMonsters.RemoveAll(monster => monster == null); // 모든 몬스터가 죽었는지 확인하고 다음 웨이브 준비 - if (activeMonsters.Count == 0 && currentWave > 0 && !isWaitingForNextWave) + if (activeMonsters.Count == 0 && currentWave > 0 && currentWave < 11 && !isWaitingForNextWave) { isWaitingForNextWave = true; StartCoroutine(StartNextWaveWithDelay());