diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs index 2c070d8b..4a4b7b9d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterSpawner.cs @@ -89,7 +89,7 @@ namespace TON activeMonsters.RemoveAll(monster => monster == null); // 모든 몬스터가 죽었는지 확인하고 다음 웨이브 준비 - if (activeMonsters.Count == 0 && currentWave > 0 && !isWaitingForNextWave) + if (activeMonsters.Count == 0 && currentWave > 0 && currentWave < 11 && !isWaitingForNextWave) { isWaitingForNextWave = true; StartCoroutine(StartNextWaveWithDelay());