joystick pack assets 추가
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(Joystick), true)]
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public class JoystickEditor : Editor
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{
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private SerializedProperty handleRange;
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private SerializedProperty deadZone;
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private SerializedProperty axisOptions;
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private SerializedProperty snapX;
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private SerializedProperty snapY;
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protected SerializedProperty background;
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private SerializedProperty handle;
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protected Vector2 center = new Vector2(0.5f, 0.5f);
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protected virtual void OnEnable()
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{
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handleRange = serializedObject.FindProperty("handleRange");
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deadZone = serializedObject.FindProperty("deadZone");
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axisOptions = serializedObject.FindProperty("axisOptions");
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snapX = serializedObject.FindProperty("snapX");
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snapY = serializedObject.FindProperty("snapY");
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background = serializedObject.FindProperty("background");
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handle = serializedObject.FindProperty("handle");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawValues();
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EditorGUILayout.Space();
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DrawComponents();
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serializedObject.ApplyModifiedProperties();
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if(handle != null)
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{
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RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
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handleRect.anchorMax = center;
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handleRect.anchorMin = center;
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handleRect.pivot = center;
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handleRect.anchoredPosition = Vector2.zero;
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}
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}
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protected virtual void DrawValues()
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{
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EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
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EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
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EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
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EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
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EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
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}
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protected virtual void DrawComponents()
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{
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EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
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EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
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}
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}
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