fix: 캐릭터 생성 시 영문만 입력되도록 수정
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@@ -377,11 +377,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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@@ -421,6 +421,7 @@ MonoBehaviour:
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createButton: {fileID: 1887714318721360375}
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playerDatas: []
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nicknameCondition: {fileID: 6220890634190874460}
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nicknameInputField: {fileID: 0}
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characterCreateUI_Modal: {fileID: 7298901665149865196}
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blackCat_Spotlight: {fileID: 6897867871924581457}
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whiteCat_Spotlight: {fileID: 6223168446447065192}
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@@ -1236,7 +1237,19 @@ MonoBehaviour:
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m_Calls: []
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 6736657530173519912}
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m_TargetAssemblyTypeName: TON.CharaterCreateUI, Assembly-CSharp
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m_MethodName: RemoveNonEnglishCharacters
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_OnTouchScreenKeyboardStatusChanged:
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m_PersistentCalls:
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m_Calls: []
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