feat: 스킬 사용 가능 조건에 따른 텍스트 컬러 세팅 변경

This commit is contained in:
aube.lee
2025-02-11 10:51:22 +09:00
parent b5985e42c6
commit f03359ec4a

View File

@@ -17,6 +17,7 @@ namespace TON
public TextMeshProUGUI skillDamage; public TextMeshProUGUI skillDamage;
public TextMeshProUGUI skillCooltime; public TextMeshProUGUI skillCooltime;
public TextMeshProUGUI skillReqMp; public TextMeshProUGUI skillReqMp;
public TextMeshProUGUI skillReqLvTitle;
public TextMeshProUGUI skillReqLv; public TextMeshProUGUI skillReqLv;
public GameObject locker; public GameObject locker;
@@ -38,6 +39,11 @@ namespace TON
{ {
locker.SetActive(false); locker.SetActive(false);
} }
else
{
skillReqLvTitle.color = Color.red;
skillReqLv.color = Color.red;
}
} }
} }