From eec08c14f17ab7e0c0be3024d765b582945f8634 Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sat, 1 Mar 2025 21:15:35 +0900 Subject: [PATCH] =?UTF-8?q?=EC=BA=90=EB=A6=AD=ED=84=B0=20=ED=94=BC?= =?UTF-8?q?=EA=B2=A9=20=EC=82=AC=EC=9A=B4=EB=93=9C=20=EC=A0=9C=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Gameton/Scripts/Character/CharacterBase.cs | 4 +--- .../Assets/Gameton/Scripts/Sound/SoundManager.cs | 14 ++------------ 2 files changed, 3 insertions(+), 15 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index d4c51a0f..866118cf 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -43,8 +43,7 @@ namespace TON public AudioClip _attackSound; public AudioClip _deathSound; - public AudioClip _hitSound; - + public void Start() { animator = GetComponent(); @@ -262,7 +261,6 @@ namespace TON if (damage < 10) { animator.SetTrigger("Hit Trigger"); - SoundManager.instance.SFXPlay("Hit", _hitSound); } } } diff --git a/Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs b/Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs index a7c2e3f1..8755af84 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs @@ -17,6 +17,8 @@ namespace TON { instance = this; DontDestroyOnLoad(instance); + // 씬 로드 이벤트에 리스너 등록 + SceneManager.sceneLoaded += OnSceneLoaded; } else { @@ -24,18 +26,6 @@ namespace TON } } - private void OnEnable() - { - // 씬 로드 이벤트에 리스너 등록 - SceneManager.sceneLoaded += OnSceneLoaded; - } - - private void OnDisable() - { - // 씬 로드 이벤트에서 리스너 제거 - SceneManager.sceneLoaded -= OnSceneLoaded; - } - private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // 씬이 바뀔 때마다 배경 음악 종료