docs: 주석 추가
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@@ -10,10 +10,12 @@ namespace TON
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{
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{
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public static SkillSettingUI Instance => UIManager.Singleton.GetUI<SkillSettingUI>(UIList.SkillSettingUI);
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public static SkillSettingUI Instance => UIManager.Singleton.GetUI<SkillSettingUI>(UIList.SkillSettingUI);
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// 사용할 스킬 슬롯 3개 매핑을 위한 변수
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public Transform skillSlotGroup;
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public Transform skillSlotGroup;
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public SkillSettingUI_SkillSlot skillSlotPrefab;
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public SkillSettingUI_SkillSlot skillSlotPrefab;
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public List<SkillSettingUI_SkillSlot> createSkillSlots = new List<SkillSettingUI_SkillSlot>();
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public List<SkillSettingUI_SkillSlot> createSkillSlots = new List<SkillSettingUI_SkillSlot>();
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// 전체 스킬 리스트를 스크롤 형식으로 구현하기 위함
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public ScrollRect scrollRect;
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public ScrollRect scrollRect;
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public SkillInformationItem skillInfoPrefab;
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public SkillInformationItem skillInfoPrefab;
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public List<RectTransform> uiPrefabList = new List<RectTransform>();
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public List<RectTransform> uiPrefabList = new List<RectTransform>();
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