diff --git a/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs b/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs index b47d4e60..4ac47467 100644 --- a/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs @@ -88,7 +88,7 @@ namespace TON gameScore = 0; } - + // 전체 랭킹 리스트 조회 public void GetRankList() { rankDataManager.GetRankData(rankData => @@ -114,6 +114,7 @@ namespace TON }); } + // 내 랭킹 순위 반환 public int GetMyRankNumber() { int rankNumber = RankList.FindIndex(data => data.nickname.Equals(TOP_RECORD.nickname)); diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs index b50aecf4..08c58781 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs @@ -26,6 +26,7 @@ namespace TON private void OnEnable() { + // TODO: 랭킹 리스트 서버 오류 수정 후 주석 해제 // SetRankList(); SetMyRankData(); } @@ -33,6 +34,7 @@ namespace TON private void SetMyRankData() { ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD; + // TODO: 랭킹 리스트 서버 오류 수정 후 주석 해제 // int myRankNumber = StageManager.Singleton.GetMyRankNumber(); int myRankNumber = -1;