캐릭터 이동 애니메이션 적용
This commit is contained in:
8
Gameton-06/Assets/Gameton/Resources/Animation.meta
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8
Gameton-06/Assets/Gameton/Resources/Animation.meta
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||||||
|
drawMode: 0
|
||||||
|
adaptiveTiling: 0
|
||||||
|
m_AutoTiling: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 0.13, y: 0.18}
|
||||||
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m_EdgeRadius: 0
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||||||
--- !u!1 &1795290567
|
--- !u!1 &1795290567
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -747,11 +948,11 @@ PrefabInstance:
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|||||||
m_Modifications:
|
m_Modifications:
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||||||
- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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||||||
propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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||||||
value: -2.29
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value: -2.36
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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||||||
propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: -1.47
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value: -1.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
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||||||
@@ -789,14 +990,45 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: TON.Player
|
value: TON.Player
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4492421443313798052, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: m_Constraints
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 6673825390847085769, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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- target: {fileID: 6673825390847085769, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: jumpForce
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propertyPath: jumpForce
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value: 5
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value: 8
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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- target: {fileID: 7924180024803085435, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: -6513873517692269184, guid: a62f562755ff88847ad41a3451bf7182, type: 3}
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- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: m_Size.x
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: m_Size.y
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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|
propertyPath: m_Offset.x
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value: -0.01
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objectReference: {fileID: 0}
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- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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propertyPath: m_Offset.y
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value: 0.13
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
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||||||
m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 3727900396484012880, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
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insertIndex: 2
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addedObject: {fileID: 1631563214}
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- targetCorrespondingSourceObject: {fileID: 3727900396484012880, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
|
||||||
|
insertIndex: 3
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||||||
|
addedObject: {fileID: 1631563221}
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
@@ -808,6 +1040,7 @@ SceneRoots:
|
|||||||
- {fileID: 2135657552}
|
- {fileID: 2135657552}
|
||||||
- {fileID: 535565209}
|
- {fileID: 535565209}
|
||||||
- {fileID: 116971771}
|
- {fileID: 116971771}
|
||||||
|
- {fileID: 555333276}
|
||||||
- {fileID: 1268941405}
|
- {fileID: 1268941405}
|
||||||
- {fileID: 1128113573}
|
- {fileID: 1128113573}
|
||||||
- {fileID: 8468278365748754255}
|
- {fileID: 8468278365748754255}
|
||||||
|
|||||||
@@ -8,15 +8,18 @@ namespace TON
|
|||||||
{
|
{
|
||||||
|
|
||||||
public float speed;
|
public float speed;
|
||||||
public float jumpForce = 10f; // 점프 힘
|
public float jumpForce = 5f; // 점프 힘
|
||||||
private bool isGrounded = true; // 플레이어가 바닥에 있는지 여부를 판단
|
private bool isGrounded = true; // 플레이어가 바닥에 있는지 여부를 판단
|
||||||
|
|
||||||
|
public Animator animator;
|
||||||
|
|
||||||
private VariableJoystick joystick;
|
private VariableJoystick joystick;
|
||||||
public Rigidbody2D rb;
|
public Rigidbody2D rb;
|
||||||
|
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
joystick = ControllerUI.Instance.joystick;
|
joystick = ControllerUI.Instance.joystick;
|
||||||
ControllerUI.Instance.linkedCharactor = this;
|
ControllerUI.Instance.linkedCharactor = this;
|
||||||
}
|
}
|
||||||
@@ -30,6 +33,9 @@ namespace TON
|
|||||||
horizontalInput = joystick.Horizontal; // 조이스틱 입력 우선
|
horizontalInput = joystick.Horizontal; // 조이스틱 입력 우선
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: 걷는 애니메이션 적용
|
||||||
|
animator.SetBool("IsMoving", Mathf.Abs(horizontalInput) > 0f);
|
||||||
|
|
||||||
// 좌우 이동 처리 (X축 속도 설정)
|
// 좌우 이동 처리 (X축 속도 설정)
|
||||||
float newVelocityX = horizontalInput * speed;
|
float newVelocityX = horizontalInput * speed;
|
||||||
|
|
||||||
@@ -67,6 +73,7 @@ namespace TON
|
|||||||
|
|
||||||
public void Attack()
|
public void Attack()
|
||||||
{
|
{
|
||||||
|
// TODO: 공격 애니메이션 적용
|
||||||
Debug.Log("character Attack");
|
Debug.Log("character Attack");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -20,12 +20,14 @@ namespace TON
|
|||||||
}
|
}
|
||||||
|
|
||||||
UIManager.Show<IngameUI>(UIList.IngameUI);
|
UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
|
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
}
|
}
|
||||||
public override IEnumerator OnEnd()
|
public override IEnumerator OnEnd()
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
|
|
||||||
UIManager.Hide<IngameUI>(UIList.IngameUI);
|
UIManager.Hide<IngameUI>(UIList.IngameUI);
|
||||||
|
UIManager.Hide<ControllerUI>(UIList.ControllerUI);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEscapeExecute()
|
void OnEscapeExecute()
|
||||||
|
|||||||
Reference in New Issue
Block a user