캐릭터 이동 애니메이션 적용

This commit is contained in:
aube.lee
2025-01-28 21:03:52 +09:00
parent ff5a714d63
commit e665360833
8 changed files with 1295 additions and 16 deletions

View File

@@ -283,6 +283,136 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &555333273
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 555333276}
- component: {fileID: 555333275}
- component: {fileID: 555333274}
m_Layer: 0
m_Name: 2D Level (2)
m_TagString: Ground
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &555333274
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 555333273}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.1, y: 0.1}
newSize: {x: 0.1, y: 0.1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.1, y: 0.1}
m_EdgeRadius: 0
--- !u!212 &555333275
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 555333273}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 7155d9d3c459a1945a29adc40045dc25, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.1, y: 0.1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &555333276
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 555333273}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.62, y: -0.85, z: 0}
m_LocalScale: {x: 29.538303, y: 10.243751, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &718284630
GameObject:
m_ObjectHideFlags: 0
@@ -567,6 +697,77 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1631563207 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 3727900396484012880, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
m_PrefabInstance: {fileID: 8468278365748754255}
m_PrefabAsset: {fileID: 0}
--- !u!95 &1631563214
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1631563207}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: bf82660a78e45fa4393fd75bbd7940a6, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!61 &1631563221
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1631563207}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.015000001, y: 0.13}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.6, y: -0.21052632}
oldSize: {x: 0.15, y: 0.19}
newSize: {x: 0.2, y: 0.2}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.13, y: 0.18}
m_EdgeRadius: 0
--- !u!1 &1795290567
GameObject:
m_ObjectHideFlags: 0
@@ -747,11 +948,11 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_LocalPosition.x
value: -2.29
value: -2.36
objectReference: {fileID: 0}
- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_LocalPosition.y
value: -1.47
value: -1.5
objectReference: {fileID: 0}
- target: {fileID: 1540208527192873109, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_LocalPosition.z
@@ -789,14 +990,45 @@ PrefabInstance:
propertyPath: m_Name
value: TON.Player
objectReference: {fileID: 0}
- target: {fileID: 4492421443313798052, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Constraints
value: 4
objectReference: {fileID: 0}
- target: {fileID: 6673825390847085769, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: jumpForce
value: 5
value: 8
objectReference: {fileID: 0}
m_RemovedComponents: []
- target: {fileID: 7924180024803085435, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Sprite
value:
objectReference: {fileID: -6513873517692269184, guid: a62f562755ff88847ad41a3451bf7182, type: 3}
- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Size.x
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Size.y
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Offset.x
value: -0.01
objectReference: {fileID: 0}
- target: {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
propertyPath: m_Offset.y
value: 0.13
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 8127942116504678838, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 3727900396484012880, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
insertIndex: 2
addedObject: {fileID: 1631563214}
- targetCorrespondingSourceObject: {fileID: 3727900396484012880, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
insertIndex: 3
addedObject: {fileID: 1631563221}
m_SourcePrefab: {fileID: 100100000, guid: a44eee8bbac0660468d7a047fdcecbb9, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
@@ -808,6 +1040,7 @@ SceneRoots:
- {fileID: 2135657552}
- {fileID: 535565209}
- {fileID: 116971771}
- {fileID: 555333276}
- {fileID: 1268941405}
- {fileID: 1128113573}
- {fileID: 8468278365748754255}