사운드 매니저 추가

This commit is contained in:
Mingu Kim
2025-03-01 18:57:49 +09:00
parent 8d5cd2d496
commit e3d2f81eec
5 changed files with 108 additions and 1 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class SoundManager : MonoBehaviour
{
public static SoundManager instance;
private void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(instance);
}
else
{
Destroy(gameObject);
}
}
public void SFXPlay(string sfxName, AudioClip clip)
{
GameObject go = new GameObject(sfxName + "Sound");
AudioSource audiosource = go.AddComponent<AudioSource>();
audiosource.clip = clip;
audiosource.Play();
Destroy(go, clip.length);
}
}
}

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