feat: UI 추가 텍스트 영역 variable 추가

This commit is contained in:
aube.lee
2025-02-27 21:45:27 +09:00
parent 7e8df0cd1f
commit e1b7ec154a
3 changed files with 368 additions and 82 deletions

View File

@@ -189,9 +189,9 @@ RectTransform:
m_Children: []
m_Father: {fileID: 5861286159336455247}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -299.99997, y: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &2851418601779301047
@@ -758,6 +758,43 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &883872047629671200
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2112762044036038440}
m_Layer: 5
m_Name: Score
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2112762044036038440
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 883872047629671200}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1207525067077114857}
- {fileID: 4416490373736266184}
m_Father: {fileID: 3138144651501150505}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 330, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &999413537655460483
GameObject:
m_ObjectHideFlags: 0
@@ -2338,15 +2375,144 @@ MonoBehaviour:
characterAttck: {fileID: 7024621486223063594}
characterDefence: {fileID: 759935029723638107}
characterCritical: {fileID: 6053148670662040763}
stageList:
- STG001
- STG002
- STG003
- STG004
stagePages: []
stagePagePrefab: {fileID: 0}
stagePageGroup: {fileID: 0}
wave: {fileID: 4021099301320444836}
playTime: {fileID: 708268260796241340}
score: {fileID: 8600056355742485418}
emptyHeartAlert: {fileID: 5022332146818450050}
--- !u!1 &3818176463653432039
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1207525067077114857}
- component: {fileID: 5420035155364648978}
- component: {fileID: 5048643268502594805}
m_Layer: 5
m_Name: Score
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1207525067077114857
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3818176463653432039}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2112762044036038440}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &5420035155364648978
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3818176463653432039}
m_CullTransparentMesh: 1
--- !u!114 &5048643268502594805
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3818176463653432039}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\uCD5C\uACE0 \uD68D\uB4DD \uC810\uC218"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4278190080
m_fontColor: {r: 0, g: 0, b: 0, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 34
m_fontSizeBase: 34
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &3879519013631549247
GameObject:
m_ObjectHideFlags: 0
@@ -2809,6 +2975,140 @@ RectTransform:
m_AnchoredPosition: {x: -10, y: 0}
m_SizeDelta: {x: 80, y: 50}
m_Pivot: {x: 1, y: 0.5}
--- !u!1 &4407895324107833806
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4416490373736266184}
- component: {fileID: 745840259233653431}
- component: {fileID: 8600056355742485418}
m_Layer: 5
m_Name: Score Value
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4416490373736266184
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407895324107833806}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2112762044036038440}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &745840259233653431
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407895324107833806}
m_CullTransparentMesh: 1
--- !u!114 &8600056355742485418
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407895324107833806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\uAE30\uB85D \uC5C6\uC74C"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4278190080
m_fontColor: {r: 0, g: 0, b: 0, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 42
m_fontSizeBase: 42
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 4
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &4479639998191323238
GameObject:
m_ObjectHideFlags: 0
@@ -3280,6 +3580,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 3138144651501150505}
- component: {fileID: 8130117810311263669}
m_Layer: 5
m_Name: Record
m_TagString: Untagged
@@ -3300,14 +3601,41 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8066276614755364335}
- {fileID: 2112762044036038440}
- {fileID: 5861286159336455247}
m_Father: {fileID: 1868980129245571363}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -70, y: 0}
m_SizeDelta: {x: 330, y: 150}
m_SizeDelta: {x: 330, y: -80}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &8130117810311263669
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5136850146089615525}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &5179214324631122276
GameObject:
m_ObjectHideFlags: 0
@@ -3909,10 +4237,10 @@ RectTransform:
- {fileID: 5875279247129341163}
m_Father: {fileID: 3138144651501150505}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 40}
m_SizeDelta: {x: 0, y: 80}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 330, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &6345784611267699658
GameObject:
@@ -4021,10 +4349,10 @@ RectTransform:
- {fileID: 8398661479095614665}
m_Father: {fileID: 3138144651501150505}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: -40}
m_SizeDelta: {x: 0, y: 80}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 330, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &6707303380091965083
GameObject:

View File

@@ -17,13 +17,13 @@ namespace TON
public GameObject retryModal;
public GameObject homeModal;
public TextMeshProUGUI title;
public TextMeshProUGUI goldReward;
public TextMeshProUGUI expReward;
public TextMeshProUGUI wave;
public TextMeshProUGUI playTime;
public TextMeshProUGUI score;
public GameObject levelUpText;
[SerializeField] private TextMeshProUGUI title;
[SerializeField] private TextMeshProUGUI goldReward;
[SerializeField] private TextMeshProUGUI expReward;
[SerializeField] private TextMeshProUGUI wave;
[SerializeField] private TextMeshProUGUI playTime;
[SerializeField] private TextMeshProUGUI score;
[SerializeField] private GameObject levelUpText;
private void OnEnable()
{

View File

@@ -9,33 +9,24 @@ namespace TON
{
public class LobbyUI : UIBase
{
[SerializeField]
private TextMeshProUGUI characterName;
[SerializeField]
private TextMeshProUGUI characterLevel;
[SerializeField]
private TextMeshProUGUI characterHp;
[SerializeField]
private TextMeshProUGUI characterMp;
[SerializeField]
private TextMeshProUGUI characterAttck;
[SerializeField]
private TextMeshProUGUI characterDefence;
[SerializeField]
private TextMeshProUGUI characterCritical;
[SerializeField] private TextMeshProUGUI characterName;
[SerializeField] private TextMeshProUGUI characterLevel;
[SerializeField] private TextMeshProUGUI characterHp;
[SerializeField] private TextMeshProUGUI characterMp;
[SerializeField] private TextMeshProUGUI characterAttck;
[SerializeField] private TextMeshProUGUI characterDefence;
[SerializeField] private TextMeshProUGUI characterCritical;
public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
public List<LobbyUI_StagePage> stagePages = new List<LobbyUI_StagePage>();
public GameObject stagePagePrefab;
public Transform stagePageGroup;
// 스테이지 클리어 기록 텍스트
[SerializeField] private TextMeshProUGUI wave;
[SerializeField] private TextMeshProUGUI playTime;
[SerializeField] private TextMeshProUGUI score;
public GameObject emptyHeartAlert;
private void Start()
{
SetCharacterData();
// SetStageData();
}
private void SetCharacterData()
@@ -54,38 +45,6 @@ namespace TON
characterCritical.text = $"{player.critical}";
}
/// <summary>
/// 스테이지를 1개로 변경하여 해당 메소드 사용하지 않음
/// </summary>
private void SetStageData()
{
if (stagePages.Count > 0)
{
foreach (var stagePage in stagePages)
{
Destroy(stagePage.gameObject);
}
stagePages.Clear();
}
for (int i = 0; i < stageList.Count; i++)
{
string stageId = stageList[i];
GameObject stagePageObject = Instantiate(stagePagePrefab, stagePageGroup);
LobbyUI_StagePage stagePage = stagePageObject.GetComponent<LobbyUI_StagePage>();
stagePageObject.SetActive(true);
// stagePage.Initalize(stageId, i);
stagePages.Add(stagePage);
}
}
public void OnClickChangeStageButton()
{
// 스테이지 입장 popupUI 비활성화
stagePages.ForEach(page => page.GetComponent<LobbyUI_StagePage>().OnClickStageChangeButton());
}
public void OnClickStageButton()
{
// 스테이지 입장 UI 활성화
@@ -112,7 +71,6 @@ namespace TON
// 입장 시 하트 소모
HeartDataManager.Singleton.UseHeart();
OnClickChangeStageButton();
Main.Singleton.ChangeScene(SceneType.Stage);
}