조이스틱 동작이 자연스럽게 구현하도록 수정 및 에디터 상에서 좌우 입력과 점프 동작 추가 적용함
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@@ -116,7 +116,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3675204183f70fb48a77841d2b9055f4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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eventSystem: {fileID: 0}
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joystick: {fileID: 7288066023221573359}
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linkedCharactor: {fileID: 0}
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--- !u!1 &2053873117425800803
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GameObject:
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m_ObjectHideFlags: 0
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@@ -371,7 +373,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 790267721355862019}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: -4577297331876422106}
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m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
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m_MethodName: OnClickAttackButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &6698720259494018033
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GameObject:
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m_ObjectHideFlags: 0
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@@ -492,7 +506,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 2198211765074557333}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: -4577297331876422106}
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m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
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m_MethodName: OnClickJumpButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &7098794055699103870
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GameObject:
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m_ObjectHideFlags: 0
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