조이스틱 동작이 자연스럽게 구현하도록 수정 및 에디터 상에서 좌우 입력과 점프 동작 추가 적용함

This commit is contained in:
aube.lee
2025-01-28 18:45:33 +09:00
parent 752d02324a
commit e04ef0c613
11 changed files with 367 additions and 207 deletions

View File

@@ -116,7 +116,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3675204183f70fb48a77841d2b9055f4, type: 3}
m_Name:
m_EditorClassIdentifier:
eventSystem: {fileID: 0}
joystick: {fileID: 7288066023221573359}
linkedCharactor: {fileID: 0}
--- !u!1 &2053873117425800803
GameObject:
m_ObjectHideFlags: 0
@@ -371,7 +373,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 790267721355862019}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: -4577297331876422106}
m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
m_MethodName: OnClickAttackButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &6698720259494018033
GameObject:
m_ObjectHideFlags: 0
@@ -492,7 +506,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2198211765074557333}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: -4577297331876422106}
m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
m_MethodName: OnClickJumpButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &7098794055699103870
GameObject:
m_ObjectHideFlags: 0