몬스터 애니메이션 방식 변경
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@@ -32,7 +32,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8589673606415132978}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -131,7 +130,6 @@ RectTransform:
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- {fileID: 8589673606200230253}
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- {fileID: 8589673608165470554}
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m_Father: {fileID: 8589673608144055963}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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@@ -265,7 +263,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8589673608144055963}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@@ -364,7 +361,6 @@ RectTransform:
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- {fileID: 8589673607930580844}
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- {fileID: 8589673606415132978}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@@ -390,6 +386,7 @@ Canvas:
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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@@ -432,7 +429,7 @@ MonoBehaviour:
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m_BlockingObjects: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 127
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--- !u!1 &8589673608165470555
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GameObject:
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m_ObjectHideFlags: 0
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@@ -465,7 +462,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8589673606415132978}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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