From dceee54ea37f20d79937a3f0317a691bafbd543d Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Sun, 2 Mar 2025 17:12:19 +0900 Subject: [PATCH] =?UTF-8?q?test:=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EB=A0=88?= =?UTF-8?q?=EB=B2=A8=20=ED=85=8C=EC=8A=A4=ED=8A=B8=20=EC=BD=94=EB=93=9C=20?= =?UTF-8?q?=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/PlayerDataManager.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index ea76ffcd..5f869a57 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -184,8 +184,6 @@ namespace TON // 현재 플레이어 1개만 사용하므로 0번째 인덱스의 플레이어 데이터를 사용 PlayerPrefs.SetInt("SelectedPlayerIndex", 0); player = playersData[0]; - // FIXME: 테스트를 위해 캐릭터 레벨 강제 적용함 - player.level = 15; } else {