몬스터 프리팹 레이어 추가 및 몬스터 겹칠 수 있게 수정

This commit is contained in:
Mingu Kim
2025-02-17 18:47:15 +09:00
parent 826d0b0ecc
commit d9aaccf100
23 changed files with 431 additions and 177 deletions

View File

@@ -178,7 +178,7 @@ GameObject:
- component: {fileID: 2236856411462380370}
- component: {fileID: 4454810656460812043}
- component: {fileID: 3995391487059577188}
m_Layer: 0
m_Layer: 3
m_Name: PurpleOgre
m_TagString: Monster
m_Icon: {fileID: 0}
@@ -390,12 +390,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
id: 0
name:
monsterName:
level: 0
currentHP: 0
attackPower: 0
defensePower: 0
monsterSkillID:
defencePower: 10
monsterSkillID: 0
patrolRange: 0
detectionRange: 0
chaseRange: 0
@@ -404,5 +404,22 @@ MonoBehaviour:
_spriteRenderer: {fileID: 1562141709563587999}
_target: {fileID: 0}
_collider: {fileID: 9169777540349070535}
defencePower: 10
_hpBarImage: {fileID: 0}
skillId: 0
skillName:
damage: 0
cooldown: 0
range: 0
animationName:
smallFirePrefab: {fileID: 0}
DragonBreathPrefab: {fileID: 0}
IceBlastPrefab: {fileID: 0}
PumpkinCrashPrefab: {fileID: 0}
TrollChargePrefab: {fileID: 0}
TrollCrashPrefab: {fileID: 0}
TrollThundePrefab: {fileID: 0}
WolfEnergyWavePrefab: {fileID: 0}
WolfPunchPrefab: {fileID: 0}
DragonShockWavePrefab: {fileID: 0}
FireImpactPrefab: {fileID: 0}
DropObjectPrefab: {fileID: 0}