몬스터 프리팹 레이어 추가 및 몬스터 겹칠 수 있게 수정

This commit is contained in:
Mingu Kim
2025-02-17 18:47:15 +09:00
parent 826d0b0ecc
commit d9aaccf100
23 changed files with 431 additions and 177 deletions

View File

@@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 2102790910861955124}
- component: {fileID: 953440259044723505}
m_Layer: 5
m_Layer: 3
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -194,7 +194,7 @@ GameObject:
- component: {fileID: 292558851331411849}
- component: {fileID: 2369066958554178277}
- component: {fileID: 3335226426232661380}
m_Layer: 5
m_Layer: 3
m_Name: Hp
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -350,7 +350,7 @@ GameObject:
- component: {fileID: 8390153746125434526}
- component: {fileID: 7745573016426894216}
- component: {fileID: 7719164324857705517}
m_Layer: 5
m_Layer: 3
m_Name: HpBackground
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -431,7 +431,7 @@ GameObject:
- component: {fileID: 988547533290132143}
- component: {fileID: 3031469019251174195}
- component: {fileID: 3877897766620331718}
m_Layer: 0
m_Layer: 3
m_Name: PurplePumpkin
m_TagString: Monster
m_Icon: {fileID: 0}
@@ -644,12 +644,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
id: 0
name:
monsterName:
level: 0
currentHP: 0
attackPower: 0
defensePower: 0
monsterSkillID:
defencePower: 10
monsterSkillID: 0
patrolRange: 0
detectionRange: 0
chaseRange: 0
@@ -658,5 +658,22 @@ MonoBehaviour:
_spriteRenderer: {fileID: 6907519990020749312}
_target: {fileID: 0}
_collider: {fileID: 8798441981702176517}
defencePower: 10
_hpBarImage: {fileID: 0}
skillId: 0
skillName:
damage: 0
cooldown: 0
range: 0
animationName:
smallFirePrefab: {fileID: 0}
DragonBreathPrefab: {fileID: 0}
IceBlastPrefab: {fileID: 0}
PumpkinCrashPrefab: {fileID: 0}
TrollChargePrefab: {fileID: 0}
TrollCrashPrefab: {fileID: 0}
TrollThundePrefab: {fileID: 0}
WolfEnergyWavePrefab: {fileID: 0}
WolfPunchPrefab: {fileID: 0}
DragonShockWavePrefab: {fileID: 0}
FireImpactPrefab: {fileID: 0}
DropObjectPrefab: {fileID: 0}