몬스터 프리팹 레이어 추가 및 몬스터 겹칠 수 있게 수정
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@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 6990484051444959619}
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- component: {fileID: 4461708158762166693}
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- component: {fileID: 2162079424076978325}
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m_Layer: 0
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m_Layer: 3
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m_Name: BrownWerewolf
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m_TagString: Monster
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m_Icon: {fileID: 0}
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@@ -228,12 +228,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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id: 0
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name:
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monsterName:
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level: 0
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currentHP: 0
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attackPower: 0
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defensePower: 0
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monsterSkillID:
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defencePower: 10
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monsterSkillID: 0
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patrolRange: 0
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detectionRange: 0
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chaseRange: 0
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@@ -242,8 +242,25 @@ MonoBehaviour:
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_spriteRenderer: {fileID: 2421631177632172315}
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_target: {fileID: 0}
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_collider: {fileID: 2538243315479772474}
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defencePower: 10
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_hpBarImage: {fileID: 0}
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skillId: 0
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skillName:
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damage: 0
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cooldown: 0
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range: 0
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animationName:
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smallFirePrefab: {fileID: 0}
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DragonBreathPrefab: {fileID: 0}
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IceBlastPrefab: {fileID: 0}
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PumpkinCrashPrefab: {fileID: 0}
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TrollChargePrefab: {fileID: 0}
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TrollCrashPrefab: {fileID: 0}
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TrollThundePrefab: {fileID: 0}
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WolfEnergyWavePrefab: {fileID: 0}
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WolfPunchPrefab: {fileID: 0}
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DragonShockWavePrefab: {fileID: 0}
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FireImpactPrefab: {fileID: 0}
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DropObjectPrefab: {fileID: 0}
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--- !u!1 &3744309987831766794
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GameObject:
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m_ObjectHideFlags: 0
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