From d66ffdf748b30b94f4d58d4ae6e91a3f02cf72f0 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Wed, 26 Feb 2025 09:45:45 +0900 Subject: [PATCH] =?UTF-8?q?feat=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EB=B0=A9?= =?UTF-8?q?=EC=96=B4=EB=A0=A5=20=EC=9D=98=EB=8F=84=EA=B0=92=20=EB=B3=80?= =?UTF-8?q?=EC=88=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/PlayerDataManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index 6d67a24d..589d1436 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -16,8 +16,8 @@ namespace TON private int expVariable = 50; // 경험치 변수 (조정 가능) [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) - [SerializeField] - private int defensiveGrowthFactor = 200; // 방어력 성장 변수 (조정 가능) + + public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) public void Initalize() @@ -45,7 +45,7 @@ namespace TON private void UpdateStats(int currentLevel) { player.attackPower *= 1 + (currentLevel - 1) / attackGrowthFactor; - player.defensivePower *= 1 + (currentLevel - 1) / defensiveGrowthFactor; + player.defensivePower *= 1 + (currentLevel - 1) / defensiveIntention; } // 현재 레벨에서 다음 레벨까지 필요한 경험치 계산