diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index 6d67a24d..589d1436 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -16,8 +16,8 @@ namespace TON private int expVariable = 50; // 경험치 변수 (조정 가능) [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) - [SerializeField] - private int defensiveGrowthFactor = 200; // 방어력 성장 변수 (조정 가능) + + public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) public void Initalize() @@ -45,7 +45,7 @@ namespace TON private void UpdateStats(int currentLevel) { player.attackPower *= 1 + (currentLevel - 1) / attackGrowthFactor; - player.defensivePower *= 1 + (currentLevel - 1) / defensiveGrowthFactor; + player.defensivePower *= 1 + (currentLevel - 1) / defensiveIntention; } // 현재 레벨에서 다음 레벨까지 필요한 경험치 계산