스테이지에 따른 BGM 추가
This commit is contained in:
@@ -20061,6 +20061,10 @@ MonoBehaviour:
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monsterPrefabB: {fileID: 0}
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monsterPrefabB: {fileID: 0}
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bossPrefab: {fileID: 3667660097767351871, guid: ef14281ca23119941b755a7bff7ff6c8, type: 3}
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bossPrefab: {fileID: 3667660097767351871, guid: ef14281ca23119941b755a7bff7ff6c8, type: 3}
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waveCounter: {fileID: 312801291}
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waveCounter: {fileID: 312801291}
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_13StageSound: {fileID: 8300000, guid: 4f6e8dfda91d08a4ba54929ea80c3305, type: 3}
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_46StageSound: {fileID: 8300000, guid: ee8fe21d7aa40914f94c8d6096ab5f45, type: 3}
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_79StageSound: {fileID: 8300000, guid: dcc4a0adc983e3946af96ad9a7d8d239, type: 3}
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_10StageSound: {fileID: 8300000, guid: d3e291fdf326c5644ae98d97b25436be, type: 3}
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--- !u!4 &1103604663
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--- !u!4 &1103604663
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -34287,6 +34291,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 2068238029}
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- component: {fileID: 2068238029}
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- component: {fileID: 2068238028}
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- component: {fileID: 2068238028}
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- component: {fileID: 2068238030}
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m_Layer: 0
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m_Layer: 0
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m_Name: SoundManager
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m_Name: SoundManager
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -34306,6 +34311,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 023ac119be3a3d24c816494653c341dc, type: 3}
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m_Script: {fileID: 11500000, guid: 023ac119be3a3d24c816494653c341dc, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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bgSound: {fileID: 2068238030}
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--- !u!4 &2068238029
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--- !u!4 &2068238029
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -34321,6 +34327,102 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &2068238030
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2068238027}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &2135657550
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--- !u!1 &2135657550
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -40,6 +40,11 @@ namespace TON
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[SerializeField]
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[SerializeField]
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public TextMeshProUGUI waveCounter;
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public TextMeshProUGUI waveCounter;
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public AudioClip _13StageSound;
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public AudioClip _46StageSound;
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public AudioClip _79StageSound;
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public AudioClip _10StageSound;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@@ -89,6 +94,15 @@ namespace TON
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isWaitingForNextWave = true;
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isWaitingForNextWave = true;
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StartCoroutine(StartNextWaveWithDelay());
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StartCoroutine(StartNextWaveWithDelay());
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}
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}
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// 플레이어 존재 여부 확인
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var player = GameObject.Find("TON.Player").GetComponentInChildren<CharacterBase>();
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if (player == null && gameStarted)
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{
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// 플레이어가 죽었을 때
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SoundManager.instance.BgSoundPlay(null);
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// 필요하다면 gameStarted = false; 등을 설정하여 한 번만 실행되게 함
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}
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}
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}
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private void SpawnBossMonster()
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private void SpawnBossMonster()
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@@ -111,6 +125,23 @@ namespace TON
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currentWave++;
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currentWave++;
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if (0 < currentWave && currentWave <= 3)
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{
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SoundManager.instance.BgSoundPlay(_13StageSound); // 1~3스테이지 배경음
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}
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else if (3 < currentWave && currentWave <= 6)
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{
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SoundManager.instance.BgSoundPlay(_46StageSound); // 4~6스테이지 배경음
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}
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else if (6 < currentWave && currentWave <= 9)
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{
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SoundManager.instance.BgSoundPlay(_79StageSound); // 7~9스테이지 배경음
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}
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else if(currentWave == 10)
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{
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SoundManager.instance.BgSoundPlay(_10StageSound); // 10스테이지 배경음
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}
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if (currentWave > TOTAL_WAVES)
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if (currentWave > TOTAL_WAVES)
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{
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{
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// Debug.Log("모든 웨이브 완료!");
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// Debug.Log("모든 웨이브 완료!");
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@@ -6,6 +6,8 @@ namespace TON
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{
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{
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public class SoundManager : MonoBehaviour
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public class SoundManager : MonoBehaviour
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{
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{
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public AudioSource bgSound;
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public static SoundManager instance;
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public static SoundManager instance;
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private void Awake()
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private void Awake()
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@@ -31,5 +33,13 @@ namespace TON
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Destroy(go, clip.length);
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Destroy(go, clip.length);
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}
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}
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public void BgSoundPlay(AudioClip clip)
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{
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bgSound.clip = clip;
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bgSound.loop = true;
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bgSound.volume = 1f;
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bgSound.Play();
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}
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}
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}
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}
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}
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