diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs index aeae75d9..c57afa9b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs @@ -26,7 +26,7 @@ namespace TON public bool LoadSkillIcon(string skillId, out Sprite result) { string id = skillId.ToLower(); - return LoadAsset($"UI/Skill Icon/skill_icon_{id}", out result); + return LoadAsset($"UI/SkillIcon/skill_icon_{id}", out result); } public bool LoadPlayerIcon(string playerType, FaceStatue status, out Sprite result) @@ -42,31 +42,31 @@ namespace TON public bool LoadRankPawIcon(int rank, out Sprite result) { - if (rank < 4) + if (rank < 4 && rank > 0) { // Rank 1, 2, 3일 때 실행할 코드 - return LoadAsset($"UI/Ranking Paw/paw_{rank}th", out result); + return LoadAsset($"UI/RankingPaw/paw_{rank}th", out result); } else if (rank >= 4 && rank <= 20) { // Rank 4~20일 때 실행할 코드 - return LoadAsset($"UI/Ranking Paw/paw_4th", out result); + return LoadAsset($"UI/RankingPaw/paw_4th", out result); } else if (rank >= 21 && rank <= 50) { // Rank 21~50일 때 실행할 코드 - return LoadAsset($"UI/Ranking Paw/paw_5th", out result); + return LoadAsset($"UI/RankingPaw/paw_5th", out result); } else { // Rank 51 이상일 때 실행할 코드 - return LoadAsset($"UI/Ranking Paw/paw_6th", out result); + return LoadAsset($"UI/RankingPaw/paw_6th", out result); } } public bool LoadMyRankBoxImage(out Sprite result) { - return LoadAsset($"UI/Ranking Paw/my_rank_box", out result); + return LoadAsset($"UI/RankingPaw/my_rank_box", out result); } public bool LoadIntroBackgroundImage(int index, out Sprite result)