From d18dc18387a0f377cf0d75916250e029bcada5d3 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Mon, 3 Mar 2025 18:14:24 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EB=A0=88?= =?UTF-8?q?=EB=B2=A8=EC=97=85=EC=8B=9C=20=EA=B3=B5=EA=B2=A9=EB=A0=A5,=20?= =?UTF-8?q?=EB=B0=A9=EC=96=B4=EB=A0=A5=20=EC=A6=9D=EA=B0=80=ED=95=98?= =?UTF-8?q?=EC=A7=80=20=EC=95=8A=EB=8A=94=20=EB=B2=84=EA=B7=B8=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scripts/Character/PlayerDataManager.cs | 15 ++++++++------- .../Assets/Gameton/Scripts/GameData/PlayerData.cs | 8 ++++---- Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs | 4 ++-- 3 files changed, 14 insertions(+), 13 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index f879c208..7f0ac4f6 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -14,11 +14,11 @@ namespace TON public int fishAmount { get; private set; } public UserItemData userItem { get; private set; } = new UserItemData(); - public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) + public float defensiveIntention { get; private set; } = 200f; // 방어력 변수 (조정 가능) public int requireLevelUpExp; // 경험치 변수 (조정 가능) [SerializeField] private int expVariable = 50; // 경험치 변수 (조정 가능) - [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) + [SerializeField] private float attackGrowthFactor = 50f; // 공격력 성장 변수 (조정 가능) private BackendCashDataManager cashDataManager; private BackendItemDataManager itemDataManager; @@ -138,10 +138,10 @@ namespace TON } // 공격력과 방어력 업데이트 - private void UpdateStats(int currentLevel) + private void UpdateStats(int level) { - player.attackPower = player.attackPower * (1 + (currentLevel - 1) / attackGrowthFactor); - player.defensivePower = player.defensivePower * (1 + (currentLevel - 1) / defensiveIntention); + player.attackPower = player.attackPower * (1 + level / attackGrowthFactor); + player.defensivePower = player.defensivePower * (1 + level / defensiveIntention); } // 현재 레벨에서 다음 레벨까지 필요한 경험치 계산 @@ -161,10 +161,10 @@ namespace TON { // 레벨업 후 초과된 경험치를 반영하기 위해 다시 계산 player.experience -= requireLevelUpExp; - // 레벨업으로 인한 공격력/방어력 업데이트 - UpdateStats(player.level); // 레벨 증가 player.level++; + // 레벨업으로 인한 공격력/방어력 업데이트 + UpdateStats(player.level); return true; } return false; @@ -172,6 +172,7 @@ namespace TON public void UpdatePlayerData() { + Debug.Log($"player {player.level}: {player.attackPower}, {player.defensivePower}"); int index = playersData.FindIndex(x => x.id == player.id); if (index > -1) { diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/PlayerData.cs b/Gameton-06/Assets/Gameton/Scripts/GameData/PlayerData.cs index 39627b15..55d18eae 100644 --- a/Gameton-06/Assets/Gameton/Scripts/GameData/PlayerData.cs +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/PlayerData.cs @@ -22,9 +22,9 @@ namespace TON // 캐릭터 마나(스킬 포인트) public int mp; // 기본 공격력 - public int attackPower; + public float attackPower; // 기본 방어력 - public int defensivePower; + public float defensivePower; // 캐릭터 크리티컬 수치 public int critical; @@ -37,8 +37,8 @@ namespace TON experience = 0; hp = 100; mp = 100; - attackPower = 50; - defensivePower = 30; + attackPower = 50f; + defensivePower = 30f; critical = 30; } } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs index 3256f461..653901f6 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs @@ -77,8 +77,8 @@ namespace TON characterHp.text = $"{player.hp}"; characterMp.text = $"{player.mp}"; characterLevel.text = $"Lv {player.level}"; - characterAttck.text = $"{player.attackPower}"; - characterDefence.text = $"{player.defensivePower}"; + characterAttck.text = $"{Mathf.RoundToInt(player.attackPower)}"; + characterDefence.text = $"{Mathf.RoundToInt(player.defensivePower)}"; characterCritical.text = $"{player.critical}"; characterExp.text = $"{player.experience}/{PlayerDataManager.Singleton.requireLevelUpExp}";