인게임, 로비 UI 수정

This commit is contained in:
Mingu Kim
2025-02-11 17:29:17 +09:00
parent fd7627cd3f
commit d0deb686ab
42 changed files with 3216 additions and 9186 deletions

View File

@@ -448,7 +448,7 @@ GameObject:
- component: {fileID: 6924833374851718585}
- component: {fileID: 7763094765807844637}
m_Layer: 0
m_Name: GoldNumberText
m_Name: SkillNumberText
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -637,81 +637,6 @@ MonoBehaviour:
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &4828926503333515479
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5842397375322101965}
- component: {fileID: 9129194075171990163}
- component: {fileID: 3618545621931137510}
m_Layer: 0
m_Name: GoldImage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5842397375322101965
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4828926503333515479}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 644337214924361488}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 25, y: 5}
m_SizeDelta: {x: 80, y: -10}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &9129194075171990163
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4828926503333515479}
m_CullTransparentMesh: 1
--- !u!114 &3618545621931137510
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4828926503333515479}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: accaebab70e978f4f83ee86ebabfa8aa, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &8028560436076196508
GameObject:
m_ObjectHideFlags: 0
@@ -973,7 +898,7 @@ GameObject:
- component: {fileID: 5943371146499282711}
- component: {fileID: 162122261335224078}
m_Layer: 0
m_Name: GoldButton
m_Name: SkillButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -992,7 +917,6 @@ RectTransform:
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 1437921657760806965}
- {fileID: 5842397375322101965}
m_Father: {fileID: 7880194785073738049}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}