diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs b/Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs index e6209c83..7501e306 100644 --- a/Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs @@ -8,7 +8,9 @@ namespace TON [System.Serializable] public class HeartData { + // 캐릭터 아이디 public int characterId; + // 현재 하트 개수 public int currentHearts; public int maxHearts = 3; public int heartRechargeTime = 600; // 10분 diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs b/Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs index 23af7e9b..3b82c395 100644 --- a/Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs @@ -7,12 +7,19 @@ namespace TON [System.Serializable] public class SkillData { + // 스킬 아이디 public string id; + // 스킬 이름 public string name; + // 스킬 mp 소모량 public int mpConsumption; + // 스킬 데미지 public float damage; + // 스킬 쿨타임 public int coolDown; + // 스킬 장착 슬롯 번호 public int slotNumber; + // 스킬 사용을 위해 필요한 캐릭터 레벨 public int requiredLevel; } }