fix: 캐릭터 데이터 업데이트 로직 변경

This commit is contained in:
aube.lee
2025-02-12 20:41:45 +09:00
parent b5160373bb
commit ca1db76505
3 changed files with 20 additions and 8 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace TON
{
@@ -25,7 +26,13 @@ namespace TON
private void LoadHeartData()
{
heartDatas = JSONLoader.LoadFromResources<List<HeartData>>("Heart");
if (heartDatas != null)
{
heartDatas.Clear();
}
JSONLoader.SaveJsonToPersistentData("heart");
heartDatas = JSONLoader.LoadJsonFromPersistentData<List<HeartData>>("Heart");
if (heartDatas == null)
{
heartDatas = new List<HeartData>();
@@ -37,8 +44,9 @@ namespace TON
{
HeartData heartData = new HeartData(characterId);
heartDatas.Add(heartData);
JSONLoader.SaveToFile(heartDatas, "heart");
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(heartDatas, "heart"));
Debug.Log($"heartData test:: {heartData.currentHearts}");
LoadHeartData();
}
public void SetCurrentUserHeart()
@@ -68,7 +76,8 @@ namespace TON
public void SaveHeartData()
{
heartDatas[characterId] = currentHeartData;
JSONLoader.SaveToFile(heartDatas, "heart");
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(heartDatas, "heart"));
LoadHeartData();
}
// 게임이 다시 실행될때 마지막 하트 소모 시간과 현재 시간을 계산해서 하트 충전량을 반영

View File

@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace TON
{
@@ -18,9 +19,9 @@ namespace TON
[SerializeField]
private int defensiveGrowthFactor = 200; // 방어력 성장 변수 (조정 가능)
protected override void Awake()
public void Initalize()
{
base.Awake();
LoadPlayerData();
}
@@ -78,7 +79,8 @@ namespace TON
if (index > -1)
{
playersData[index] = player;
JSONLoader.SaveUpdatedJsonToPersistentData(playersData, "player");
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(playersData, "player"));
Initalize();
}
}