docs: 프로젝트 변경으로 사용하지 않는 파일 모두 정리

This commit is contained in:
aube.lee
2025-03-12 00:29:24 +09:00
parent 4f9e714fad
commit c6b9154ba5
26 changed files with 2 additions and 938359 deletions

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@@ -1,32 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class StageDeadZone : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
// 캐릭터가 StageDeadZone에 들어옴과 동시에 게임오버 정보를 저장하도록 함
// StageManager.Singleton.StageGameOver();
// 캐릭터 Dead 로직 실행
CharacterBase character = collision.gameObject.GetComponentInChildren<CharacterBase>();
character.Dead();
// character.OnDeathCompleted += ShowGameOverUI; // 이벤트 구독
}
}
private void ShowGameOverUI()
{
// 게임 오버 UI 조건 삭제로 해당 코드 주석처리함
// UIManager.Show<GameoverUI>(UIList.GameOverUI);
}
}
}

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@@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class StageStar : MonoBehaviour
{
public GameObject fillStar;
public GameObject emptyStar;
public void SetStar(bool isFill)
{
fillStar.SetActive(isFill);
emptyStar.SetActive(!isFill);
}
}
}

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@@ -12,29 +12,8 @@ namespace TON
public override IEnumerator OnStart()
{
string stageId = PlayerPrefs.GetString("StageId", null);
Assert.IsNotNull(stageId, "StageScene:: 스테이지 진입 실패!");
// 선택한 스테이지에 맞는 씬을 로드한다
AsyncOperation asyncLoad = null;
switch (stageId)
{
case "STG001":
asyncLoad = SceneManager.LoadSceneAsync("Stage 1", LoadSceneMode.Single);
break;
case "STG002":
asyncLoad = SceneManager.LoadSceneAsync("Stage 2", LoadSceneMode.Single);
break;
case "STG003":
asyncLoad = SceneManager.LoadSceneAsync("Stage 3", LoadSceneMode.Single);
break;
case "STG004":
asyncLoad = SceneManager.LoadSceneAsync("Stage 4", LoadSceneMode.Single);
break;
default:
Assert.IsTrue(false, "StageScene:: 스테이지 진입 실패!");
break;
}
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Stage 4", LoadSceneMode.Single);
// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
while (asyncLoad != null && !asyncLoad.isDone)
@@ -48,7 +27,7 @@ namespace TON
Debug.LogError("Failed to spawn player character!");
// 에러 UI를 표시하거나 씬을 다시 로드하는 등의 처리
// UIManager.Show<ErrorUI>(UIList.ErrorUI);
// 또는 SceneManager.LoadScene("ErrorScene"); 등
// 또는 SceneManager.LoadScene("ErrorScene"); 등
yield break;
}