로비 UI 레이아웃 수정
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Gameton-06/Assets/Gameton/Art/info.png
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Gameton-06/Assets/Gameton/Art/info_inside.png
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Gameton-06/Assets/Gameton/Art/info_inside.png
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Gameton-06/Assets/Gameton/Art/info_inside.png.meta
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Gameton-06/Assets/Gameton/Art/info_inside.png.meta
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File diff suppressed because it is too large
Load Diff
@@ -52,9 +52,9 @@ namespace TON
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// TODO : Custom Order After System Load
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// TODO : Custom Order After System Load
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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// UIManager.Show<LobbyUI>(UIList.LobbyUI);
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UIManager.Show<LobbyUI>(UIList.LobbyUI);
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UIManager.Show<ControllerUI>(UIList.ControllerUI);
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// UIManager.Show<ControllerUI>(UIList.ControllerUI);
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ControllerUI.Instance.Initalize();
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// ControllerUI.Instance.Initalize();
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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// UIManager.Show<TitleUI>(UIList.TitleUI);
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// UIManager.Show<TitleUI>(UIList.TitleUI);
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@@ -11,6 +11,16 @@ namespace TON
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public SerializableDictionary<string, Sprite> playerImages;
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public SerializableDictionary<string, Sprite> playerImages;
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[SerializeField]
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[SerializeField]
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private TextMeshProUGUI characterName;
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private TextMeshProUGUI characterName;
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[SerializeField]
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private TextMeshProUGUI characterHp;
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[SerializeField]
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private TextMeshProUGUI characterMp;
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[SerializeField]
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private TextMeshProUGUI characterAttck;
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[SerializeField]
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private TextMeshProUGUI characterDefence;
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[SerializeField]
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private TextMeshProUGUI characterCritical;
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private void Start()
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private void Start()
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{
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{
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@@ -19,6 +29,11 @@ namespace TON
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playerObj.sprite = playerImages.GetValueOrDefault(player.type);
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playerObj.sprite = playerImages.GetValueOrDefault(player.type);
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characterName.text = player.name;
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characterName.text = player.name;
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characterHp.text = $"{player.hp}";
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characterMp.text = $"{player.mp}";
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characterAttck.text = $"{player.attackPower}";
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characterDefence.text = $"{player.defensivePower}";
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characterCritical.text = $"{player.critical}";
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}
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}
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public void OnClickStageEntryButton()
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public void OnClickStageEntryButton()
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