로비 UI 레이아웃 수정
This commit is contained in:
@@ -52,9 +52,9 @@ namespace TON
|
||||
|
||||
// TODO : Custom Order After System Load
|
||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||
ControllerUI.Instance.Initalize();
|
||||
UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||
// ControllerUI.Instance.Initalize();
|
||||
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
||||
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||
// UIManager.Show<TitleUI>(UIList.TitleUI);
|
||||
|
||||
@@ -11,6 +11,16 @@ namespace TON
|
||||
public SerializableDictionary<string, Sprite> playerImages;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterName;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterHp;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterMp;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterAttck;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterDefence;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI characterCritical;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -19,6 +29,11 @@ namespace TON
|
||||
playerObj.sprite = playerImages.GetValueOrDefault(player.type);
|
||||
|
||||
characterName.text = player.name;
|
||||
characterHp.text = $"{player.hp}";
|
||||
characterMp.text = $"{player.mp}";
|
||||
characterAttck.text = $"{player.attackPower}";
|
||||
characterDefence.text = $"{player.defensivePower}";
|
||||
characterCritical.text = $"{player.critical}";
|
||||
}
|
||||
|
||||
public void OnClickStageEntryButton()
|
||||
|
||||
Reference in New Issue
Block a user