로비 UI 레이아웃 수정

This commit is contained in:
aube.lee
2025-02-09 14:02:03 +09:00
parent 56f5b70057
commit c01b8afc9a
7 changed files with 3196 additions and 176 deletions

View File

@@ -52,9 +52,9 @@ namespace TON
// TODO : Custom Order After System Load
// UIManager.Show<IngameUI>(UIList.IngameUI);
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
UIManager.Show<ControllerUI>(UIList.ControllerUI);
ControllerUI.Instance.Initalize();
UIManager.Show<LobbyUI>(UIList.LobbyUI);
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
// ControllerUI.Instance.Initalize();
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
// UIManager.Show<TitleUI>(UIList.TitleUI);

View File

@@ -11,6 +11,16 @@ namespace TON
public SerializableDictionary<string, Sprite> playerImages;
[SerializeField]
private TextMeshProUGUI characterName;
[SerializeField]
private TextMeshProUGUI characterHp;
[SerializeField]
private TextMeshProUGUI characterMp;
[SerializeField]
private TextMeshProUGUI characterAttck;
[SerializeField]
private TextMeshProUGUI characterDefence;
[SerializeField]
private TextMeshProUGUI characterCritical;
private void Start()
{
@@ -19,6 +29,11 @@ namespace TON
playerObj.sprite = playerImages.GetValueOrDefault(player.type);
characterName.text = player.name;
characterHp.text = $"{player.hp}";
characterMp.text = $"{player.mp}";
characterAttck.text = $"{player.attackPower}";
characterDefence.text = $"{player.defensivePower}";
characterCritical.text = $"{player.critical}";
}
public void OnClickStageEntryButton()