feat: 게임 일시정지 팝업 내 버튼 동작 추가

This commit is contained in:
aube.lee
2025-02-16 18:23:47 +09:00
parent 967c9505e9
commit be2237b7ae
2 changed files with 41 additions and 4 deletions

View File

@@ -147,7 +147,7 @@ GameObject:
- component: {fileID: 46311716676554606} - component: {fileID: 46311716676554606}
- component: {fileID: 7169481640739482057} - component: {fileID: 7169481640739482057}
m_Layer: 5 m_Layer: 5
m_Name: NextStageButton m_Name: RetryButton
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -256,7 +256,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 46311716676554606} m_TargetGraphic: {fileID: 46311716676554606}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5289490854944505444}
m_TargetAssemblyTypeName: TON.PauseUI, Assembly-CSharp
m_MethodName: OnClickStageRetryButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &1602344013215525594 --- !u!1 &1602344013215525594
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -512,7 +524,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 7214519471801696526} m_TargetGraphic: {fileID: 7214519471801696526}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5289490854944505444}
m_TargetAssemblyTypeName: TON.PauseUI, Assembly-CSharp
m_MethodName: OnClickHomeButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &2234414178299715652 --- !u!1 &2234414178299715652
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -774,7 +798,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 600, y: 300} m_SizeDelta: {x: 800, y: 400}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1677145005460177741 --- !u!222 &1677145005460177741
CanvasRenderer: CanvasRenderer:

View File

@@ -22,5 +22,18 @@ namespace TON
// 게임 재생 // 게임 재생
Time.timeScale = 1f; Time.timeScale = 1f;
} }
public void OnClickHomeButton()
{
Time.timeScale = 1f;
Main.Singleton.ChangeScene(SceneType.Lobby);
}
public void OnClickStageRetryButton()
{
// TODO: 스테이지 재시작 로직 추가
Time.timeScale = 1f;
Debug.Log("OnClickStageRetryButton");
}
} }
} }