캐릭터 기본 공격 영역 로직 적용

This commit is contained in:
aube.lee
2025-02-07 00:15:45 +09:00
parent a3464300e4
commit be1bd906af
8 changed files with 236 additions and 12 deletions

View File

@@ -261,7 +261,7 @@ AnimatorState:
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0 m_TimeParameterActive: 0
m_Motion: {fileID: -2764854634736250672, guid: 22f880baebb4a4d4ca00b9173a433eba, type: 3} m_Motion: {fileID: -6901051952506430437, guid: 5dc38d1a1c86c3442b817209ca475d29, type: 3}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
@@ -381,7 +381,7 @@ AnimatorStateTransition:
m_Mute: 0 m_Mute: 0
m_IsExit: 1 m_IsExit: 1
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 1 m_HasExitTime: 1

View File

@@ -392,7 +392,7 @@ AnimatorStateTransition:
m_Mute: 0 m_Mute: 0
m_IsExit: 1 m_IsExit: 1
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.5833334 m_ExitTime: 0.5833334
m_HasExitTime: 1 m_HasExitTime: 1
@@ -435,7 +435,7 @@ AnimatorState:
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0 m_TimeParameterActive: 0
m_Motion: {fileID: 2250759152206282204, guid: 207fabbd0ee40a84f9ae1299da5956b6, type: 3} m_Motion: {fileID: 5466364992665845606, guid: 662c9e15b5ce47443bace93854814010, type: 3}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:

View File

@@ -2,15 +2,14 @@
"items": [ "items": [
{ {
"id": 0, "id": 0,
"type": "b", "type": "w",
"name": "blac", "name": "white",
"level": 1, "level": 1,
"experience": 0, "experience": 0,
"hp": 100, "hp": 100,
"mp": 100, "mp": 100,
"attackPower": 50, "attackPower": 50,
"defensivePower": 30, "defensivePower": 30,
"speed": 100,
"critical": 30 "critical": 30
} }
] ]

View File

@@ -67,6 +67,7 @@ Transform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 3571909985532505043} - {fileID: 3571909985532505043}
- {fileID: 6308497305587874648}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6967183450965278935 --- !u!212 &6967183450965278935
@@ -248,5 +249,86 @@ MonoBehaviour:
speed: 3 speed: 3
jumpForce: 8 jumpForce: 8
firePoint: {fileID: 3571909985532505043} firePoint: {fileID: 3571909985532505043}
attackCollider: {fileID: 3772826248857896723}
animator: {fileID: 0} animator: {fileID: 0}
rb: {fileID: 4986202531950816680} rb: {fileID: 4986202531950816680}
--- !u!1 &6930308287002930140
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6308497305587874648}
- component: {fileID: 4524965013234206620}
- component: {fileID: 3772826248857896723}
m_Layer: 0
m_Name: AttackPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6308497305587874648
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6930308287002930140}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.107, y: 0.1237, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8528093570479225059}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!58 &4524965013234206620
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6930308287002930140}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.1
--- !u!114 &3772826248857896723
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6930308287002930140}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c70bfc4e889c3aa40a51378afd6deda8, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -36,6 +36,7 @@ Transform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 3204799031628172313} - {fileID: 3204799031628172313}
- {fileID: 548404723012153258}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6967183450965278935 --- !u!212 &6967183450965278935
@@ -217,8 +218,89 @@ MonoBehaviour:
speed: 3 speed: 3
jumpForce: 8 jumpForce: 8
firePoint: {fileID: 3204799031628172313} firePoint: {fileID: 3204799031628172313}
attackCollider: {fileID: 5093782900058509363}
animator: {fileID: 0} animator: {fileID: 0}
rb: {fileID: 4986202531950816680} rb: {fileID: 4986202531950816680}
--- !u!1 &4475587780921916628
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 548404723012153258}
- component: {fileID: 8742189463934084701}
- component: {fileID: 5093782900058509363}
m_Layer: 0
m_Name: AttackPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &548404723012153258
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4475587780921916628}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.107000016, y: 0.1237, z: 0}
m_LocalScale: {x: 1, y: 1, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8528093570479225059}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!58 &8742189463934084701
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4475587780921916628}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.1
--- !u!114 &5093782900058509363
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4475587780921916628}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c70bfc4e889c3aa40a51378afd6deda8, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &8790121653688035716 --- !u!1 &8790121653688035716
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -7,7 +7,6 @@ namespace TON
public class CharacterBase : MonoBehaviour, IDamage public class CharacterBase : MonoBehaviour, IDamage
{ {
public float currentHP; public float currentHP;
public float maxHP; public float maxHP;
public float currentSP; public float currentSP;
@@ -20,6 +19,7 @@ namespace TON
public Transform firePoint; // 스킬 발사 위치 public Transform firePoint; // 스킬 발사 위치
public CollisionDetector attackCollider; // 기본 공격 감지를 위한 자식 오브젝트
public Animator animator; public Animator animator;
@@ -33,6 +33,8 @@ namespace TON
joystick = ControllerUI.Instance.joystick; joystick = ControllerUI.Instance.joystick;
ControllerUI.Instance.linkedCharactor = this; ControllerUI.Instance.linkedCharactor = this;
attackCollider.EnableCollider(false); // 기본 공격 Enable 비활성화
Initialize(); Initialize();
} }
@@ -45,6 +47,11 @@ namespace TON
currentSP = maxSP = playerData.mp; currentSP = maxSP = playerData.mp;
} }
public void UpdateExpericenPoint(float point)
{
}
public void FixedUpdate() public void FixedUpdate()
{ {
@@ -113,25 +120,35 @@ namespace TON
{ {
// 공격 애니메이션 적용 // 공격 애니메이션 적용
animator.Play("Default Attack"); animator.Play("Default Attack");
// 공격 범위 Collider 활성화
attackCollider.EnableCollider(true);
// 일정 시간 후 Collider 다시 비활성화 (예: 0.5초 후)
Invoke("DisableAttackCollider", 0.5f);
}
private void DisableAttackCollider()
{
attackCollider.EnableCollider(false);
} }
public void SkillAttack(string skillName) public void SkillAttack(string skillName)
{ {
animator.Play("Skill Attack"); animator.Play("Skill Attack");
// 총알 생성 // 스킬 생성
GameObject skill = ObjectPoolManager.Instance.GetEffect(skillName); GameObject skill = ObjectPoolManager.Instance.GetEffect(skillName);
// skill.transform.SetParent(firePoint); // skill.transform.SetParent(firePoint);
skill.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation); skill.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation);
// 🔥 스킬 방향 반전
// 🔥 총알 방향 반전
var bulletScale = skill.transform.localScale; var bulletScale = skill.transform.localScale;
bulletScale.x = Mathf.Abs(bulletScale.x) * lastDirection; bulletScale.x = Mathf.Abs(bulletScale.x) * lastDirection;
skill.transform.localScale = bulletScale; skill.transform.localScale = bulletScale;
// 총알 이동 방향 설정 // 스킬 이동 방향 설정
Rigidbody2D skillRb = skill.GetComponent<Rigidbody2D>(); Rigidbody2D skillRb = skill.GetComponent<Rigidbody2D>();
skillRb.velocity = new Vector2(lastDirection * 5f, 0f); skillRb.velocity = new Vector2(lastDirection * 5f, 0f);
} }

View File

@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class CollisionDetector : MonoBehaviour
{
private Collider2D col; // 자식 오브젝트의 Collider
private void Awake()
{
col = GetComponent<Collider2D>();
col.enabled = false; // 초기에는 감지 비활성화
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (!col.enabled) return; // Collider가 활성화된 경우에만 실행
if (collision.CompareTag("Monster")) // 적과 충돌 시 제거
{
collision.GetComponent<IDamage>().ApplyDamage(10f);
}
}
// 부모(캐릭터)에서 호출할 메서드
public void EnableCollider(bool isEnabled)
{
col.enabled = isEnabled;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c70bfc4e889c3aa40a51378afd6deda8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: