Merge branch 'dev' of https://github.com/2aurore/Gameton-06 into dev
This commit is contained in:
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"name": "DarknessBall",
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@@ -73,12 +53,12 @@
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{
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3002
Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GuideUI.prefab
Normal file
3002
Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GuideUI.prefab
Normal file
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m_TargetAssemblyTypeName: TON.LobbyUI, Assembly-CSharp
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m_MethodName: OnClickRouletteButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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--- !u!1 &5022332146818450050
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value:
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@@ -701,7 +701,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@@ -105,7 +105,7 @@ namespace TON
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else
|
||||
{
|
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Debug.LogError("닉네임 변경 실패: " + bro.GetMessage());
|
||||
callback?.Invoke(false, bro.GetCode());
|
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callback?.Invoke(false, bro.GetStatusCode());
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}
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});
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}
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@@ -140,8 +140,8 @@ namespace TON
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||||
// 공격력과 방어력 업데이트
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private void UpdateStats(int currentLevel)
|
||||
{
|
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player.attackPower *= 1 + (currentLevel - 1) / attackGrowthFactor;
|
||||
player.defensivePower *= 1 + (currentLevel - 1) / defensiveIntention;
|
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player.attackPower = player.attackPower * (1 + (currentLevel - 1) / attackGrowthFactor);
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player.defensivePower = player.defensivePower * (1 + (currentLevel - 1) / defensiveIntention);
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}
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// 현재 레벨에서 다음 레벨까지 필요한 경험치 계산
|
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|
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@@ -76,6 +76,8 @@ namespace TON
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{
|
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UIManager.Show<LoadingUI>(UIList.LoadingUI);
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|
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yield return new WaitForSeconds(2f);
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isSceneChangeProgress = true;
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// 기존에 불러두었던 씬 컨트롤러(Scene Base)가 있다면, OnEnd를 호출해주고 삭제한다.
|
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|
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@@ -27,6 +27,7 @@ namespace TON
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GameWinUI, // 게임 오버 및 클리어 시 노출되는 UI
|
||||
PauseUI, // 일시중지 버튼 선택 시 노출되는 UI
|
||||
GoldPopup,
|
||||
GuideUI,
|
||||
|
||||
POPUP_END,
|
||||
}
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TON
|
||||
{
|
||||
public class ShopClickHandler : MonoBehaviour
|
||||
{
|
||||
void OnMouseDown()
|
||||
{
|
||||
Debug.Log("상점이 클릭됨! (마우스 클릭 또는 터치)");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,6 +114,9 @@ namespace TON
|
||||
{
|
||||
Debug.LogError("서버 오류 :: 캐릭터 닉네임 저장 실패");
|
||||
}
|
||||
|
||||
cancelButton.interactable = true;
|
||||
confirmButton.interactable = true;
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -122,7 +125,7 @@ namespace TON
|
||||
private void DuplicateNickname()
|
||||
{
|
||||
nicknameCondition.text = "이미 사용중인 이름입니다.";
|
||||
nicknameCondition.color = Color.red;
|
||||
nicknameCondition.color = Color.yellow;
|
||||
}
|
||||
|
||||
public void OnClickCancelButton()
|
||||
|
||||
50
Gameton-06/Assets/Gameton/Scripts/UI/GuideUI.cs
Normal file
50
Gameton-06/Assets/Gameton/Scripts/UI/GuideUI.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TON
|
||||
{
|
||||
public class GuideUI : UIBase
|
||||
{
|
||||
public static GuideUI Instance => UIManager.Singleton.GetUI<GuideUI>(UIList.GuideUI);
|
||||
|
||||
[SerializeField] private List<GameObject> guideList = new List<GameObject>();
|
||||
private int index = 0;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
index = 0;
|
||||
|
||||
ShowGuideObject();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
guideList.ForEach(guide => guide.SetActive(false));
|
||||
}
|
||||
|
||||
private void ShowGuideObject()
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
guideList[index - 1].SetActive(false);
|
||||
}
|
||||
guideList[index].SetActive(true);
|
||||
}
|
||||
|
||||
public void HandleClickScreen()
|
||||
{
|
||||
if (index == guideList.Count - 1)
|
||||
{
|
||||
UIManager.Hide<GuideUI>(UIList.GuideUI);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
index++;
|
||||
ShowGuideObject();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0c948c863be22642bd0ccfb3b7e8b77
|
||||
guid: 0660ed70b99bd664ead23cc2ec33dbd2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -134,5 +134,15 @@ namespace TON
|
||||
// TODO: 상점 UI 추가
|
||||
// 상점은 Scene으로 전환하자.
|
||||
}
|
||||
|
||||
public void OnClickRouletteButton()
|
||||
{
|
||||
// TODO: 룰렛 UI 추가가
|
||||
}
|
||||
|
||||
public void OnClickGuideButton()
|
||||
{
|
||||
UIManager.Show<GuideUI>(UIList.GuideUI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user