From b5985e42c60b8aa71dcb5647f63d8426007a6a5e Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Tue, 11 Feb 2025 10:50:45 +0900 Subject: [PATCH] =?UTF-8?q?feat:=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=8A=A4?= =?UTF-8?q?=ED=82=AC=20Execute=20=EB=A1=9C=EC=A7=81=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs | 4 +--- Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs | 4 ++-- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index 4243c5ef..e707963b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -160,7 +160,7 @@ namespace TON attackCollider.EnableCollider(false); } - public bool SkillAttack(string skillId) + public void SkillAttack(string skillId) { // 스킬 매니저에서 스킬을 쏠 수 있는지 여부를 판단 bool canExecute = SkillDataManager.Singleton.CanExecuteSkill(skillId); @@ -172,8 +172,6 @@ namespace TON // 스킬 매니저에 스킬 발사 요청 SkillDataManager.Singleton.ExecuteSkill(skillId, firePoint, lastDirection); } - - return canExecute; } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs index 0bc83ee4..48609ec2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs @@ -51,6 +51,7 @@ namespace TON else { // 복제 됐을때 기본 상태가 잠금 상태 + newSkillButton.GetComponent