diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index 4243c5ef..e707963b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -160,7 +160,7 @@ namespace TON attackCollider.EnableCollider(false); } - public bool SkillAttack(string skillId) + public void SkillAttack(string skillId) { // 스킬 매니저에서 스킬을 쏠 수 있는지 여부를 판단 bool canExecute = SkillDataManager.Singleton.CanExecuteSkill(skillId); @@ -172,8 +172,6 @@ namespace TON // 스킬 매니저에 스킬 발사 요청 SkillDataManager.Singleton.ExecuteSkill(skillId, firePoint, lastDirection); } - - return canExecute; } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs index 0bc83ee4..48609ec2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs @@ -51,6 +51,7 @@ namespace TON else { // 복제 됐을때 기본 상태가 잠금 상태 + newSkillButton.GetComponent