fix: UnityEditor 사용하지 않도록 변경

This commit is contained in:
aube.lee
2025-02-26 01:21:16 +09:00
parent c282e518c2
commit b3caa8e789
2 changed files with 7 additions and 5 deletions

View File

@@ -19,9 +19,10 @@ namespace TON
// 상점 : 골드/생선
private void OnEnable()
{
Scene activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene();
// Scene activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene();
SceneType activeScene = Main.Singleton.currentSceneType;
if (activeScene.name.Equals("Lobby"))
if (activeScene == SceneType.Lobby)
{
goldObject.SetActive(true);
fishObject.SetActive(true);
@@ -29,7 +30,7 @@ namespace TON
settingObject.SetActive(true);
parseObject.SetActive(false);
}
else if (activeScene.name.StartsWith("Stage"))
else if (activeScene == SceneType.Stage)
{
goldObject.SetActive(false);
fishObject.SetActive(false);
@@ -37,7 +38,7 @@ namespace TON
settingObject.SetActive(false);
parseObject.SetActive(true);
}
else if (activeScene.name.Equals("Shop"))
else if (activeScene == SceneType.Shop)
{
goldObject.SetActive(true);
fishObject.SetActive(true);