하트 데이터 시스템 추가
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37
Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs
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37
Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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[System.Serializable]
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public class HeartData
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{
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public int characterId;
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public int currentHearts;
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public int maxHearts = 3;
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public int heartRechargeTime = 600; // 10분
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public string lastHeartTime;
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// 캐릭터 생성시 하트 데이터 생성자
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public HeartData(int characterId)
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{
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this.characterId = characterId;
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currentHearts = maxHearts;
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}
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// 하트 소모 시 변경할 객체 생성자자
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public void UseHeart()
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{
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if (currentHearts > 0)
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{
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currentHearts--;
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lastHeartTime = DateTime.UtcNow.ToString(); // 마지막 사용 시간 갱신
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}
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else
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{
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Debug.Log("하트가 부족합니다!");
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}
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/GameData/HeartData.cs.meta
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fileFormatVersion: 2
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guid: e006f5e55c10bc94b873cdacefc572de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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