하트 데이터 시스템 추가

This commit is contained in:
aube.lee
2025-02-04 12:43:50 +09:00
parent b8ed6ebc26
commit b2dcd2ad01
15 changed files with 216 additions and 9 deletions

View File

@@ -0,0 +1,88 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class HeartDataManager : SingletonBase<HeartDataManager>
{
public List<HeartData> heartDatas { get; private set; }
[SerializeField]
private HeartData currentHeartData;
private int characterId;
protected override void Awake()
{
base.Awake();
LoadHeartData();
}
private void LoadHeartData()
{
heartDatas = JSONLoader.LoadFromResources<List<HeartData>>("Heart");
if (heartDatas == null)
{
heartDatas = new List<HeartData>();
}
}
public void CreateNewHeartSystem(int characterId)
{
HeartData heartData = new HeartData(characterId);
heartDatas.Add(heartData);
JSONLoader.SaveToFile(heartDatas, "heart");
Debug.Log($"heartData test:: {heartData.currentHearts}");
}
public void SetCurrentUserHeart()
{
characterId = PlayerPrefs.GetInt("SelectedPlayerIndex", -1);
if (characterId > -1)
{
currentHeartData = heartDatas[characterId];
if (currentHeartData != null)
{
RechargeHearts();
}
else
{
Debug.Log("하트 정보 불러오기 중 오류 발생 ::: 초기값으로 재정의 합니다.");
CreateNewHeartSystem(characterId);
}
}
else
{
Debug.LogError("유효하지 않은 캐릭터 정보입니다.");
}
}
public void SaveHeartData()
{
heartDatas[characterId] = currentHeartData;
JSONLoader.SaveToFile(heartDatas, "heart");
}
private void RechargeHearts()
{
if (currentHeartData.currentHearts >= currentHeartData.maxHearts) return;
DateTime lastTime = DateTime.Parse(currentHeartData.lastHeartTime);
TimeSpan timePassed = DateTime.Now - lastTime;
int heartsToRecover = (int)(timePassed.TotalSeconds / currentHeartData.heartRechargeTime);
if (heartsToRecover > 0)
{
currentHeartData.currentHearts = Mathf.Min(currentHeartData.currentHearts + heartsToRecover, currentHeartData.maxHearts);
currentHeartData.lastHeartTime = DateTime.Now.ToString();
SaveHeartData();
}
}
public int GetCurrentHearts() => currentHeartData.currentHearts;
}
}