diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.CharaterCreateUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.CharaterCreateUI.prefab index 2cba1a18..2f495f42 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.CharaterCreateUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.CharaterCreateUI.prefab @@ -470,7 +470,7 @@ MonoBehaviour: createButton: {fileID: 1887714318721360375} playerDatas: [] nicknameCondition: {fileID: 6220890634190874460} - nicknameInputField: {fileID: 0} + nicknameInputField: {fileID: 1580841050422369728} characterCreateUI_Modal: {fileID: 7298901665149865196} blackCat_Spotlight: {fileID: 6897867871924581457} whiteCat_Spotlight: {fileID: 6223168446447065192} diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs index cf5d28c2..7f86577b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs @@ -34,7 +34,9 @@ namespace TON // 입력 필드가 할당되지 않았다면 현재 게임 오브젝트의 InputField 컴포넌트를 가져옵니다. if (nicknameInputField == null) + { nicknameInputField = GetComponent(); + } // 입력 필드의 문자 확인 이벤트에 메서드 연결 nicknameInputField.onValidateInput += ValidateInput;