스킬 정보 매핑 로직 1차 추가
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@@ -28,7 +28,10 @@ namespace TON
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for (int i = 0; i < skillDatas.Count; i++)
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{
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SkillData skillData = skillDatas[i];
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RectTransform rectTransform = Instantiate(uiPrefab, scrollRect.content).GetComponent<RectTransform>();
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GameObject skillInfoItem = Instantiate(uiPrefab, scrollRect.content);
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skillInfoItem.GetComponent<SkillInformationItem>().Initalize(skillData);
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RectTransform rectTransform = skillInfoItem.GetComponent<RectTransform>();
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uiPrefabList.Add(rectTransform);
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uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);
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