스킬 정보 매핑 로직 1차 추가

This commit is contained in:
aube.lee
2025-02-10 17:22:45 +09:00
parent 4d15b23dfd
commit afc844b17f
3 changed files with 48 additions and 6 deletions

View File

@@ -28,7 +28,10 @@ namespace TON
for (int i = 0; i < skillDatas.Count; i++)
{
SkillData skillData = skillDatas[i];
RectTransform rectTransform = Instantiate(uiPrefab, scrollRect.content).GetComponent<RectTransform>();
GameObject skillInfoItem = Instantiate(uiPrefab, scrollRect.content);
skillInfoItem.GetComponent<SkillInformationItem>().Initalize(skillData);
RectTransform rectTransform = skillInfoItem.GetComponent<RectTransform>();
uiPrefabList.Add(rectTransform);
uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);