DamageCalculator 의 monobehaviour 삭제
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace TON
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{
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public class DamageCalculator : MonoBehaviour
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public class DamageCalculator
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{
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public float criticalChance = 0.3f; // 캐릭터 치명타 확률 (30%)
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public float criticalMultiplier = 1.5f; // 치명타 배율 (1.5배)
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