diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs index 021dfd46..4ef135a8 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs @@ -91,6 +91,17 @@ namespace TON public void OnClickStagePlayButton() { + // 가지고 있는 하트가 없다면 입장 불가 + if (HeartDataManager.Singleton.GetCurrentHearts() < 1) + { + // TODO: 입장 불가 modal 출력 + Debug.Log("보유한 하트 없음"); + return; + } + + // 입장 시 하트 소모 + HeartDataManager.Singleton.UseHeart(); + Main.Singleton.ChangeScene(SceneType.Stage); } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI_StagePage.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI_StagePage.cs index e7fa8195..1661603d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI_StagePage.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI_StagePage.cs @@ -32,8 +32,6 @@ namespace TON stageEntryButton.interactable = true; } - Debug.Log($"LobbyUI_StagePage stageId: {stageId}"); - bestStageClearDict = StageManager.Singleton.bestStageClearDict; stageClearData = bestStageClearDict.GetValueOrDefault(stageId, null); @@ -62,7 +60,6 @@ namespace TON } else { - Debug.Log($"StageClearData is null"); // 스테이지 슬롯에 스테이지 클리어 정보가 없고 첫번째 스테이지가 아닌 경우 if (index != 0) {