메인 화면 UI 구조 변경
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@@ -55,6 +55,7 @@ namespace TON
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// 생성한 캐릭터를 저장한다
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PlayerData player = new PlayerData(playerDatas.Count, selectedCharacter, characterName.text);
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playerDatas.Add(player);
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PlayerDataManager.Singleton.SetCurrentUserData();
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JSONLoader.SaveToFile(playerDatas, "player");
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// 하트 시스템을 생성한다
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@@ -60,6 +60,7 @@ namespace TON
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public void OnClickPlayButton()
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{
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PlayerPrefs.SetInt("SelectedPlayerIndex", currentSelectCharacterIndex);
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PlayerDataManager.Singleton.SetCurrentUserData();
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HeartDataManager.Singleton.SetCurrentUserHeart();
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UIManager.Hide<CharaterSelectUI>(UIList.CharaterSelectUI);
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@@ -1,15 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class LobbyUI : UIBase
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{
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public SerializableDictionary<string, Sprite> playerImages;
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private void Start()
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{
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Image playerObj = GameObject.Find("TON.Player").GetComponent<Image>();
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PlayerData player = PlayerDataManager.Singleton.player;
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playerObj.sprite = playerImages.GetValueOrDefault(player.type);
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}
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public void OnClickStageEntryButton()
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{
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UIManager.Hide<LobbyUI>(UIList.LobbyUI);
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UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
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}
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}
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}
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