하트 소모 및 시간에 따른 하트 충전 시스템 구축
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@@ -8,11 +8,15 @@ namespace TON
|
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public class HeartDataManager : SingletonBase<HeartDataManager>
|
public class HeartDataManager : SingletonBase<HeartDataManager>
|
||||||
{
|
{
|
||||||
public List<HeartData> heartDatas { get; private set; }
|
public List<HeartData> heartDatas { get; private set; }
|
||||||
|
public HeartData currentHeartData { get; private set; }
|
||||||
[SerializeField]
|
|
||||||
private HeartData currentHeartData;
|
|
||||||
private int characterId;
|
private int characterId;
|
||||||
|
|
||||||
|
public int GetCurrentHearts() => currentHeartData.currentHearts;
|
||||||
|
public int GetMaxHearts() => currentHeartData.maxHearts;
|
||||||
|
public int GetHeartRechargeTime() => currentHeartData.heartRechargeTime;
|
||||||
|
public DateTime GetLastHeartTime() => DateTime.Parse(currentHeartData.lastHeartTime);
|
||||||
|
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
@@ -28,7 +32,7 @@ namespace TON
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 캐릭터 생성 시 하트 초기값 생성
|
||||||
public void CreateNewHeartSystem(int characterId)
|
public void CreateNewHeartSystem(int characterId)
|
||||||
{
|
{
|
||||||
HeartData heartData = new HeartData(characterId);
|
HeartData heartData = new HeartData(characterId);
|
||||||
@@ -60,13 +64,15 @@ namespace TON
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 하트 데이터 저장
|
||||||
public void SaveHeartData()
|
public void SaveHeartData()
|
||||||
{
|
{
|
||||||
heartDatas[characterId] = currentHeartData;
|
heartDatas[characterId] = currentHeartData;
|
||||||
JSONLoader.SaveToFile(heartDatas, "heart");
|
JSONLoader.SaveToFile(heartDatas, "heart");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RechargeHearts()
|
// 게임이 다시 실행될때 마지막 하트 소모 시간과 현재 시간을 계산해서 하트 충전량을 반영
|
||||||
|
public void RechargeHearts()
|
||||||
{
|
{
|
||||||
if (currentHeartData.currentHearts >= currentHeartData.maxHearts) return;
|
if (currentHeartData.currentHearts >= currentHeartData.maxHearts) return;
|
||||||
|
|
||||||
@@ -82,7 +88,30 @@ namespace TON
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetCurrentHearts() => currentHeartData.currentHearts;
|
// 하트 소모 시 데이터 및 화면 UI를 업데이트트
|
||||||
|
public void UseHeart()
|
||||||
|
{
|
||||||
|
if (currentHeartData.currentHearts > 0)
|
||||||
|
{
|
||||||
|
currentHeartData.currentHearts--;
|
||||||
|
currentHeartData.lastHeartTime = DateTime.Now.ToString();
|
||||||
|
SaveHeartData();
|
||||||
|
|
||||||
|
FindObjectOfType<HeartSystem>().UpdateHeartUI(); // UI 업데이트
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 데이터 파일에 저장된 마지막 하트 사용시간과 동기화화
|
||||||
|
public int GetRemainingRechargeTime()
|
||||||
|
{
|
||||||
|
if (currentHeartData.currentHearts >= currentHeartData.maxHearts) return 0;
|
||||||
|
|
||||||
|
DateTime lastTime = DateTime.Parse(currentHeartData.lastHeartTime);
|
||||||
|
TimeSpan timePassed = DateTime.Now - lastTime;
|
||||||
|
int timeLeft = currentHeartData.heartRechargeTime - (int)timePassed.TotalSeconds;
|
||||||
|
|
||||||
|
return Mathf.Max(0, timeLeft);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,56 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace TON
|
namespace TON
|
||||||
{
|
{
|
||||||
public class HeartSystem : MonoBehaviour
|
public class HeartSystem : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public List<Image> heartImages; // 하트 UI 리스트
|
||||||
|
public Sprite fullHeartSprite; // 채워진 하트
|
||||||
|
public Sprite emptyHeartSprite; // 빈 하트
|
||||||
|
private HeartData heartData;
|
||||||
|
|
||||||
|
public TextMeshProUGUI timerText; // 하트 충전 타이머 UI
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
UpdateHeartUI(); // 시작 시 UI 갱신
|
||||||
|
InvokeRepeating(nameof(UpdateTimer), 0, 1f); // 1초마다 업데이트
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateHeartUI()
|
||||||
|
{
|
||||||
|
int currentHearts = HeartDataManager.Singleton.GetCurrentHearts();
|
||||||
|
|
||||||
|
for (int i = 0; i < heartImages.Count; i++)
|
||||||
|
{
|
||||||
|
heartImages[i].sprite = (i < currentHearts) ? fullHeartSprite : emptyHeartSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTimer()
|
||||||
|
{
|
||||||
|
if (HeartDataManager.Singleton.GetCurrentHearts() >= HeartDataManager.Singleton.GetMaxHearts())
|
||||||
|
{
|
||||||
|
timerText.text = "0:00";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int timeLeft = HeartDataManager.Singleton.GetRemainingRechargeTime();
|
||||||
|
|
||||||
|
if (timeLeft <= 0)
|
||||||
|
{
|
||||||
|
HeartDataManager.Singleton.RechargeHearts();
|
||||||
|
UpdateHeartUI();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
timerText.text = $"{timeLeft / 60:D2}:{timeLeft % 60:D2}"; // mm:ss 포맷
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEditor.SceneManagement;
|
using UnityEditor.SceneManagement;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@@ -42,6 +43,11 @@ namespace TON
|
|||||||
{
|
{
|
||||||
Main.Singleton.Initialize();
|
Main.Singleton.Initialize();
|
||||||
|
|
||||||
|
List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
|
||||||
|
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
|
||||||
|
HeartDataManager.Singleton.SetCurrentUserHeart();
|
||||||
|
|
||||||
|
|
||||||
// TODO : Custom Order After System Load
|
// TODO : Custom Order After System Load
|
||||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
|
|||||||
@@ -39,5 +39,11 @@ namespace TON
|
|||||||
|
|
||||||
Debug.Log("OnClickPlayButton::::" + currentSelectStage);
|
Debug.Log("OnClickPlayButton::::" + currentSelectStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClickTest()
|
||||||
|
{
|
||||||
|
Debug.Log("OnClickTest::::");
|
||||||
|
HeartDataManager.Singleton.UseHeart();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user