하트 소모 및 시간에 따른 하트 충전 시스템 구축
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@@ -1,4 +1,5 @@
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -42,6 +43,11 @@ namespace TON
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{
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Main.Singleton.Initialize();
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List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
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PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
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HeartDataManager.Singleton.SetCurrentUserHeart();
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// TODO : Custom Order After System Load
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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UIManager.Show<ControllerUI>(UIList.ControllerUI);
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