From a6eeb34e905a79b78a04c54cd3d769067f67f9d1 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Sat, 1 Feb 2025 23:09:57 +0900 Subject: [PATCH] =?UTF-8?q?=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=A0=80?= =?UTF-8?q?=EC=9E=A5=20=EB=A1=9C=EC=A7=81=20=EC=A0=81=EC=9A=A9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/UI/CharaterCreateUI.cs | 14 +++++++++++--- .../Assets/Gameton/Scripts/UI/CharaterSelectUI.cs | 2 ++ Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs | 2 +- 3 files changed, 14 insertions(+), 4 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs index 790c9567..18a1d3fb 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs @@ -8,11 +8,14 @@ namespace TON public class CharaterCreateUI : UIBase { [SerializeField] private Button createButton; // Create 버튼 참조 + [SerializeField] private List playerDatas; + private string selectedCharacter; // 선택한 캐릭터의 타입 저장 (예: "MaleCat", "FemaleCat") private void Start() { + playerDatas = PlayerDataManager.Singleton.players; // 처음에는 버튼을 비활성화 createButton.interactable = false; } @@ -32,9 +35,14 @@ namespace TON return; } - // 선택된 캐릭터 정보를 저장 (다음 씬에서도 사용할 수 있도록) - PlayerPrefs.SetString("SelectedCharacter", selectedCharacter); - // TODO: 생성한 캐릭터를 어떻게 저장할지??? + // 선택된 캐릭터 인덱스 정보를 저장 (다음 씬에서도 사용할 수 있도록) + PlayerPrefs.SetInt("SelectedPlayerIndex", playerDatas.Count); + + // TODO: 캐릭터 이름 받아서 생성하게끔 로직 변경 필요 + // 생성한 캐릭터를 저장한다 + PlayerData player = new PlayerData(playerDatas.Count, selectedCharacter, "name"); + playerDatas.Add(player); + JSONLoader.SaveToFile(playerDatas, "player"); // 씬 변경 diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterSelectUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterSelectUI.cs index 07888eea..d3e836e3 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterSelectUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterSelectUI.cs @@ -57,6 +57,8 @@ namespace TON public void OnClickPlayButton() { + PlayerPrefs.SetInt("SelectedPlayerIndex", currentSelectCharacterIndex); + Debug.Log(currentSelectCharacterIndex); } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs index 52c07d3c..91128e7a 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs @@ -16,7 +16,7 @@ namespace TON // 플레이어가 가지고 있는 캐릭터들의 데이터 불러옴 List players = PlayerDataManager.Singleton.players; - if (players == null) + if (players.Count == 0) { // 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고 UIManager.Show(UIList.CharaterCreateUI);