몬스터 경사로에서 미끌리지 않도록 콜라이더 변경 및 리지드바디 수치 변경
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@@ -93,7 +93,7 @@ GameObject:
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- component: {fileID: 4483099703633942840}
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- component: {fileID: 2473484301775547774}
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- component: {fileID: 809807674394624204}
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- component: {fileID: 3343592197997377036}
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- component: {fileID: 3748884537384473674}
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- component: {fileID: 8081380749606338833}
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- component: {fileID: 1302216385465840767}
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- component: {fileID: 8225243175500564362}
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@@ -204,8 +204,8 @@ MonoBehaviour:
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m_labelHash: 1.3971405e-28
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m_SpriteKey: 0
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m_SpriteHash: 163368403
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--- !u!61 &3343592197997377036
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BoxCollider2D:
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--- !u!70 &3748884537384473674
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CapsuleCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -213,7 +213,7 @@ BoxCollider2D:
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m_GameObject: {fileID: 3763998402670485858}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 6200000, guid: 4b1c6f7475961704286628d9fc21c1f2, type: 2}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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@@ -236,19 +236,9 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 1.3125}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0}
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oldSize: {x: 8, y: 8}
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newSize: {x: 8, y: 8}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2, y: 2.5}
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m_EdgeRadius: 0
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m_Offset: {x: 0, y: 1.5}
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m_Size: {x: 3, y: 3.2}
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m_Direction: 0
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--- !u!50 &8081380749606338833
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Rigidbody2D:
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serializedVersion: 4
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@@ -263,7 +253,7 @@ Rigidbody2D:
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m_UseAutoMass: 0
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_AngularDrag: 10
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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@@ -310,39 +300,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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id: 0
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monsterName:
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level: 0
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currentHP: 0
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attackPower: 0
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defencePower: 10
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monsterSkillID: 0
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patrolRange: 0
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detectionRange: 0
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chaseRange: 0
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speed: 3
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attackRange: 0
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_spriteRenderer: {fileID: 4483099703633942840}
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_textState: {fileID: 0}
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_target: {fileID: 0}
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_collider: {fileID: 8010211321467272694}
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_hpBarImage: {fileID: 0}
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skillId: 0
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skillName:
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damage: 0
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cooldown: 0
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range: 0
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animationName:
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smallFirePrefab: {fileID: 0}
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DragonBreathPrefab: {fileID: 0}
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IceBlastPrefab: {fileID: 0}
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PumpkinCrashPrefab: {fileID: 0}
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TrollChargePrefab: {fileID: 0}
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TrollCrashPrefab: {fileID: 0}
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TrollThundePrefab: {fileID: 0}
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WolfEnergyWavePrefab: {fileID: 0}
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WolfPunchPrefab: {fileID: 0}
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DragonShockWavePrefab: {fileID: 0}
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FireImpactPrefab: {fileID: 0}
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DropObjectPrefab: {fileID: 0}
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--- !u!1 &4890974773502705404
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GameObject:
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m_ObjectHideFlags: 0
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