몬스터 경사로에서 미끌리지 않도록 콜라이더 변경 및 리지드바디 수치 변경

This commit is contained in:
Mingu Kim
2025-02-20 18:19:46 +09:00
parent e4f787220a
commit a531fdfd73
20 changed files with 947 additions and 829 deletions

View File

@@ -244,7 +244,7 @@ GameObject:
- component: {fileID: 5636364246843047355}
- component: {fileID: 6630971208790554073}
- component: {fileID: 1937602755592253170}
- component: {fileID: 5268072475136291718}
- component: {fileID: 8193311856622011356}
- component: {fileID: 3755389356996766134}
- component: {fileID: 4593226769141903835}
- component: {fileID: 4707985683249688333}
@@ -355,8 +355,8 @@ MonoBehaviour:
m_labelHash: 1.3971405e-28
m_SpriteKey: 0
m_SpriteHash: 163368403
--- !u!61 &5268072475136291718
BoxCollider2D:
--- !u!70 &8193311856622011356
CapsuleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -364,7 +364,7 @@ BoxCollider2D:
m_GameObject: {fileID: 4212413503337481881}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 6200000, guid: 4b1c6f7475961704286628d9fc21c1f2, type: 2}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
@@ -387,19 +387,9 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 1.3125}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0}
oldSize: {x: 8, y: 8}
newSize: {x: 8, y: 8}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2, y: 2.5}
m_EdgeRadius: 0
m_Offset: {x: 0, y: 1.5}
m_Size: {x: 3, y: 3.2}
m_Direction: 0
--- !u!50 &3755389356996766134
Rigidbody2D:
serializedVersion: 4
@@ -414,7 +404,7 @@ Rigidbody2D:
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_AngularDrag: 10
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
@@ -461,39 +451,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
id: 0
monsterName:
level: 0
currentHP: 0
attackPower: 0
defencePower: 10
monsterSkillID: 0
patrolRange: 0
detectionRange: 0
chaseRange: 0
speed: 3
attackRange: 0
_spriteRenderer: {fileID: 5636364246843047355}
_textState: {fileID: 0}
_target: {fileID: 0}
_collider: {fileID: 6768085599137241520}
_hpBarImage: {fileID: 0}
skillId: 0
skillName:
damage: 0
cooldown: 0
range: 0
animationName:
smallFirePrefab: {fileID: 0}
DragonBreathPrefab: {fileID: 0}
IceBlastPrefab: {fileID: 0}
PumpkinCrashPrefab: {fileID: 0}
TrollChargePrefab: {fileID: 0}
TrollCrashPrefab: {fileID: 0}
TrollThundePrefab: {fileID: 0}
WolfEnergyWavePrefab: {fileID: 0}
WolfPunchPrefab: {fileID: 0}
DragonShockWavePrefab: {fileID: 0}
FireImpactPrefab: {fileID: 0}
DropObjectPrefab: {fileID: 0}
--- !u!1 &5517639527144806737
GameObject:
m_ObjectHideFlags: 0